blender-syntax-animation

SKILLWorkflowcommunauté
v0.0.0Impertio-StudioMITMis à jour il y a 1 moisSource →

Use when creating animations programmatically in Blender -- keyframes, FCurves, Actions, NLA strips, drivers, or armature operations. Prevents the breaking change pitfall of using bone.layers (removed in 4.0) instead of BoneCollection. Covers keyframe_insert, FCurve access, Action data blocks, NLA s

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Skill
AuteurImpertio-Studio
Version0.0.0
LicenceMIT
CatégorieWorkflow
Formatsskill.md
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Use when creating animations programmatically in Blender -- keyframes, FCurves, Actions, NLA strips, drivers, or armature operations. Prevents the breaking change pitfall of using bone.layers (removed in 4.0) instead of BoneCollection. Covers keyframe_insert, FCurve access, Action data blocks, NLA system, driver expressions, and timeline control. Keywords: keyframe, FCurve, Action, NLA, BoneCollec

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