Read-only MCP for the Eco game wiki: search, Markdown pages, and wiki_* lookups. No keys, no writes.
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https://ecogame.carbonitex.dev/mcp10 outils · 565 mssearchFull-text search the Eco game wiki (items, recipes, skills, animals, plants, biomes, guides). Returns ranked matches with name, kind, canonical url and a snippet.Full-text search the Eco game wiki (items, recipes, skills, animals, plants, biomes, guides). Returns ranked matches with name, kind, canonical url and a snippet.
| Paramètre | Type | Description |
|---|---|---|
| query* | string | The search query. |
| limit | integer | Max results (1-50, default 15). |
fetchFetch a single Eco wiki page as Markdown. Pass a canonical wiki path such as /wiki/item/iron-bar, /wiki, or an index like /wiki/recipes.Fetch a single Eco wiki page as Markdown. Pass a canonical wiki path such as /wiki/item/iron-bar, /wiki, or an index like /wiki/recipes.
| Paramètre | Type | Description |
|---|---|---|
| path* | string | Canonical wiki path, e.g. /wiki/item/iron-bar |
wiki_searchFull-text search the Eco game wiki (items, recipes, skills, categories, animals, plants, biomes). Returns matching pages with their kind, name, slug, and a snippet. Use the slug with the matching wiki_get_* tool to read full facts. ALWAYS search first to find the right slugs.Full-text search the Eco game wiki (items, recipes, skills, categories, animals, plants, biomes). Returns matching pages with their kind, name, slug, and a snippet. Use the slug with the matching wiki_get_* tool to read full facts. ALWAYS search first to find the right slugs.
| Paramètre | Type | Description |
|---|---|---|
| query* | string | What to search for (e.g. "iron bar", "carpentry", "deer"). |
| limit | integer | Max results (default 8). |
wiki_getRead full facts for one OR MANY wiki pages in a single call. Pass every page you need at once (e.g. a recipe AND its ingredient items) — batching saves round-trips. Each entry takes a slug (from wiki_search) and, ideally, its kind:
• item — item/food/tool/placed-object/block: description, category,…Read full facts for one OR MANY wiki pages in a single call. Pass every page you need at once (e.g. a recipe AND its ingredient items) — batching saves round-trips. Each entry takes a slug (from wiki_search) and, ideally, its kind: • item — item/food/tool/placed-object/block: description, category,…
| Paramètre | Type | Description |
|---|---|---|
| items* | array | 1–12 pages to read in one call. |
wiki_total_rawFlatten a recipe or craftable item to its TOTAL RAW materials across the whole production chain, with total labor calories, total craft minutes, and crafting-step count. Pass an item slug OR a recipe slug. Use for 'what does it take to make X from scratch' (the raw shopping list). For a breakdown t…Flatten a recipe or craftable item to its TOTAL RAW materials across the whole production chain, with total labor calories, total craft minutes, and crafting-step count. Pass an item slug OR a recipe slug. Use for 'what does it take to make X from scratch' (the raw shopping list). For a breakdown t…
| Paramètre | Type | Description |
|---|---|---|
| slug* | string | An item or recipe slug (from a wiki_search result). |
| skill_level | integer | A single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup). |
| skills | object | Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills. |
| talents | array | Talent names/types to treat as learned (applied across the whole chain). |
| modules | array | Upgrade-module names/types installed (multiple slots stack). |
| module | string | A single module name/type, or a comma-separated list (alternative to modules[]). |
| server | object | Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftReso… |
wiki_bomBill-of-materials for making a target item/recipe: the full crafting tree INCLUDING the crafted intermediate sub-components (NOT just raw leaves). This is the tool for 'how many <component> does it take to make <target>' — including components the target never lists directly (they're summed transit…Bill-of-materials for making a target item/recipe: the full crafting tree INCLUDING the crafted intermediate sub-components (NOT just raw leaves). This is the tool for 'how many <component> does it take to make <target>' — including components the target never lists directly (they're summed transit…
| Paramètre | Type | Description |
|---|---|---|
| slug* | string | The TARGET item or recipe slug (from a wiki_search result). |
| quantity | integer | How many units of the target to produce (default 1; clamped 1..10000). |
| ingredient | string | Optional: a specific component name or slug. Returns just that component's total quantity in the tree and its role (intermediate/raw). |
| recipe_slug | string | Optional: when the target item has multiple producing recipes, pick this one (else the primary; others are reported as alternatives). |
| skill_level | integer | A single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup). |
| skills | object | Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills. |
| talents | array | Talent names/types to treat as learned (applied across the whole chain). Their effect text is echoed back so you can explain why a number changed. |
| modules | array | Upgrade-module names/types installed (multiple slots stack). |
| module | string | A single module name/type, or a comma-separated list (alternative to modules[]). |
| server | object | Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftReso… |
wiki_calcCompute EXACT numbers for a chosen setup. For a RECIPE: labor calories, craft time, per-ingredient counts and throughput at a given skill level + upgrade module + talents. For a FOOD item: its STATIC calories/nutrition (eating never changes these) PLUS an estimated XP / skill-gain rate from the die…Compute EXACT numbers for a chosen setup. For a RECIPE: labor calories, craft time, per-ingredient counts and throughput at a given skill level + upgrade module + talents. For a FOOD item: its STATIC calories/nutrition (eating never changes these) PLUS an estimated XP / skill-gain rate from the die…
| Paramètre | Type | Description |
|---|---|---|
| slug* | string | A recipe, food-item, or species slug (from wiki_search). |
| skill_level | integer | Governing-skill level (recipes/tools/mining); lowers labor / tunes stats. |
| module | string | Upgrade-module name or tier number (recipes only); lowers craft time/materials. |
| talents | array | Talent names to treat as learned (recipes/tools/mining/species yields). |
| balanced | boolean | Food only: assume a balanced diet (max balanced-diet bonus) vs this food alone. |
| variety | number | Food only: your current food-variety bonus multiplier (default 1). |
| tastiness | number | Food only: your current food-tastiness bonus multiplier (default 1). |
| housing | number | Food only: your housing XP contribution (additive to the skill-gain rate; default 0). |
| server | object | Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftReso… |
wiki_contract_basicsExplain how Solomon's help contracts and quests work for players (the kinds available, how rewards/escrow work, how completion is verified). Use for 'how do contracts/quests work' questions.Explain how Solomon's help contracts and quests work for players (the kinds available, how rewards/escrow work, how completion is verified). Use for 'how do contracts/quests work' questions.
Aucun schéma d’entrée n’a été publié pour cet outil.
wiki_rankRank the wiki's entities by a NUMERIC field and return the top (or bottom) N. Use this for ANY 'which has the most/least/highest/lowest X' question — never guess-and-confirm with wiki_search. Choose a kind, the field to rank 'by', order (desc = highest first, the default; asc = lowest first), an op…Rank the wiki's entities by a NUMERIC field and return the top (or bottom) N. Use this for ANY 'which has the most/least/highest/lowest X' question — never guess-and-confirm with wiki_search. Choose a kind, the field to rank 'by', order (desc = highest first, the default; asc = lowest first), an op…
| Paramètre | Type | Description |
|---|---|---|
| kind* | string | Which entity set to rank. |
| by* | string | Numeric field to rank by (see this tool's description for the field names valid for each kind). |
| order | string | desc = highest first (default), asc = lowest first. |
| limit | integer | How many to return (default 5, max 25). |
| category | string | Optional: scope to ONE tag/category before ranking/aggregating, e.g. "seed", "vegetable", "gun". Only the tagged kinds (food / item / species) support this. Us… |
| where | object | Optional single numeric filter applied before ranking/aggregating, e.g. { field: "weight", op: "<", value: 1000 }. The field must come from the same per-kind s… |
| skill_level | integer | A single skill level applied to every governing skill (profile-sensitive metrics only). |
| skills | object | Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills. |
| talents | array | Talent names/types to treat as learned (profile-sensitive metrics only). |
| modules | array | Upgrade-module names/types installed (multiple slots stack). |
| module | string | A single module name/type, or a comma-separated list (alternative to modules[]). |
| server | object | Model a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRati… |
wiki_aggregateCompute an aggregate over the wiki's entities — count / sum / avg / min / max of a numeric field across a whole kind, with an optional numeric 'where' filter. Use for 'how many…', 'what's the average/total/highest…' questions. 'count' needs no field (counts entities, or those matching 'where'); sum…Compute an aggregate over the wiki's entities — count / sum / avg / min / max of a numeric field across a whole kind, with an optional numeric 'where' filter. Use for 'how many…', 'what's the average/total/highest…' questions. 'count' needs no field (counts entities, or those matching 'where'); sum…
| Paramètre | Type | Description |
|---|---|---|
| kind* | string | Which entity set to aggregate over. |
| metric* | string | Which aggregate to compute. |
| field | string | Numeric field for sum/avg/min/max (required for those). Optional for count — with a field, count includes only entities that have it. |
| category | string | Optional: scope to ONE tag/category before ranking/aggregating, e.g. "seed", "vegetable", "gun". Only the tagged kinds (food / item / species) support this. Us… |
| where | object | Optional single numeric filter applied before ranking/aggregating, e.g. { field: "weight", op: "<", value: 1000 }. The field must come from the same per-kind s… |
| skill_level | integer | A single skill level applied to every governing skill (profile-sensitive metrics only). |
| skills | object | Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills. |
| talents | array | Talent names/types to treat as learned (profile-sensitive metrics only). |
| modules | array | Upgrade-module names/types installed (multiple slots stack). |
| module | string | A single module name/type, or a comma-separated list (alternative to modules[]). |
| server | object | Model a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRati… |
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Les noms et descriptions d’outils sont écrits par l’éditeur et affichés tels quels, comme du texte inerte. Ce sont les chaînes qu’un client MCP transmet à un modèle, alors Forge y recherche des motifs d’injection de prompt — tout constat apparaît avec l’analyse de sécurité ci-dessus. « Privilégié » est une correspondance de mot-clé sur le nom de l’outil, pas un audit de ce qu’il fait : un nom anodin peut tout de même tout faire.
Read-only MCP for the Eco game wiki: search, Markdown pages, and wiki_* lookups. No keys, no writes.
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