150+ React Native animation recipes, scene authoring, phone preview via QR, Reanimated v4 codegen
Déduit des transports déclarés par cette annonce (streamable-http). Un client absent de cette liste n’est pas écarté pour autant — c’est simplement quelque chose que Forge ne peut pas confirmer.
La vérification confirme l’identité de l’éditeur (la propriété du dépôt), pas la sûreté du code. L’analyse de sécurité couvre les CVE connues et les scripts d’installation suspects.
Lu depuis un véritable échange MCP initialize → tools/list contre l’endpoint déclaré. Aucun outil n’a été invoqué — tools/list est l’appel d’introspection en lecture seule que le protocole prévoit pour cela. Cela reflète ce que le serveur annonçait à cet instant ; un endpoint hébergé n’est figé sur aucune version et peut changer sans préavis.
https://api.keyframer.dev/mcp11 outils · 1749 mssearch_recipesSearch 150+ free Keyframer recipes (bounce, carousels, progress rings, particles, text effects, shaders, scroll animations…). Each recipe has a scene + verified React Native Reanimated code. Returns slugs for get_recipe.Search 150+ free Keyframer recipes (bounce, carousels, progress rings, particles, text effects, shaders, scroll animations…). Each recipe has a scene + verified React Native Reanimated code. Returns slugs for get_recipe.
| Paramètre | Type | Description |
|---|---|---|
| query* | string | What to build, e.g. "snap carousel with parallax" or "countdown ring" |
| category | string | — |
| limit | integer | — |
get_recipeFetch one recipe by slug: metadata, the scene JSON (usable as a starting point for create_scene), and the generated React Native Reanimated component code. Recipe code is free to use.Fetch one recipe by slug: metadata, the scene JSON (usable as a starting point for create_scene), and the generated React Native Reanimated component code. Recipe code is free to use.
| Paramètre | Type | Description |
|---|---|---|
| slug | string | Recipe slug from search_recipes |
| id | string | Alias for slug — a scene id from a recipe works too |
| scene_id | string | When a recipe has several scenes, pick one (defaults to the first) |
| include_code | boolean | Include generated code (default true) |
get_scene_formatThe Keyframer scene JSON format — read this before authoring a scene. Section "scene" covers elements/keyframes/easing; section "nodes" covers node graphs (procedural animation: clocks, springs, repeaters) with the full node-type schema.The Keyframer scene JSON format — read this before authoring a scene. Section "scene" covers elements/keyframes/easing; section "nodes" covers node graphs (procedural animation: clocks, springs, repeaters) with the full node-type schema.
| Paramètre | Type | Description |
|---|---|---|
| section | string | Default "scene" |
validate_sceneValidate a scene against the Keyframer format before create_scene or generate_code. Returns errors (must fix) and warnings (advisory). Free to call — iterate until clean.Validate a scene against the Keyframer format before create_scene or generate_code. Returns errors (must fix) and warnings (advisory). Free to call — iterate until clean.
| Paramètre | Type | Description |
|---|---|---|
| scene* | — | The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape. |
sample_sceneNumerically preview a scene: evaluates keyframes AND node graphs at N evenly spaced times and returns each moving prop as a value series (the same math the editor preview runs). validate_scene checks structure — this checks MOTION: confirm ranges, spring overshoot, stagger offsets, and that element…Numerically preview a scene: evaluates keyframes AND node graphs at N evenly spaced times and returns each moving prop as a value series (the same math the editor preview runs). validate_scene checks structure — this checks MOTION: confirm ranges, spring overshoot, stagger offsets, and that element…
| Paramètre | Type | Description |
|---|---|---|
| scene* | — | The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape. |
| samples | integer | Sample count across the duration (default 9) |
| element_ids | array | Only report these element ids |
create_sceneSave a scene and get an editor URL where it opens in the visual editor (timeline, canvas, node graphs, mobile QR preview). Validates first. Works without a key: the scene is then a public 24-hour guest scene with a scannable QR, kept forever by signing up (free) and pressing Remix. With a key it sa…Save a scene and get an editor URL where it opens in the visual editor (timeline, canvas, node graphs, mobile QR preview). Validates first. Works without a key: the scene is then a public 24-hour guest scene with a scannable QR, kept forever by signing up (free) and pressing Remix. With a key it sa…
| Paramètre | Type | Description |
|---|---|---|
| scene* | — | The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape. |
| name | string | Scene name shown in the editor (default "MCP scene") |
| make_public | boolean | Make the scene publicly viewable — its share link (keyframer.dev/share/<id>) and QR then work for anyone, not just this account |
update_sceneReplace the content of one of your scenes (full scene JSON, validated first) — the edit loop for iterating instead of duplicating. Live previews watching the scene update in place. Requires an API key; own scenes only.Replace the content of one of your scenes (full scene JSON, validated first) — the edit loop for iterating instead of duplicating. Live previews watching the scene update in place. Requires an API key; own scenes only.
| Paramètre | Type | Description |
|---|---|---|
| scene_id* | string | Scene id from create_scene or list_scenes |
| scene* | — | The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape. |
| name | string | New name (unchanged if omitted) |
| make_public | boolean | Change public visibility (unchanged if omitted) |
list_scenesList the scenes in the connected Keyframer account (id, name, updated, visibility). Requires an API key.List the scenes in the connected Keyframer account (id, name, updated, visibility). Requires an API key.
Aucun schéma d’entrée n’a été publié pour cet outil.
get_sceneFetch one of your scenes (or any public scene) as JSON — edit it and re-save with update_scene, or feed it to generate_code. Requires an API key.Fetch one of your scenes (or any public scene) as JSON — edit it and re-save with update_scene, or feed it to generate_code. Requires an API key.
| Paramètre | Type | Description |
|---|---|---|
| id* | string | Scene id from list_scenes or an editor URL |
get_preview_qrA terminal-scannable QR code for a scene. Scan it with a phone camera and the scene runs live in the Keyframer preview app on real hardware — edits sync as they happen. Public scenes (including guest scenes) work without a key; private scenes need an API key on a paid plan.A terminal-scannable QR code for a scene. Scan it with a phone camera and the scene runs live in the Keyframer preview app on real hardware — edits sync as they happen. Public scenes (including guest scenes) work without a key; private scenes need an API key on a paid plan.
| Paramètre | Type | Description |
|---|---|---|
| scene_id* | string | Scene id from create_scene or list_scenes |
generate_codeCompile a scene into a runnable React Native component. Pass inline scene JSON or a scene_id from your account. Output targets Reanimated v4 by default ("animated" targets the RN core Animated API, reduced feature set). Deterministic — no AI, no credits. Requires an API key on a paid plan.Compile a scene into a runnable React Native component. Pass inline scene JSON or a scene_id from your account. Output targets Reanimated v4 by default ("animated" targets the RN core Animated API, reduced feature set). Deterministic — no AI, no credits. Requires an API key on a paid plan.
| Paramètre | Type | Description |
|---|---|---|
| scene | — | The scene as a JSON object (preferred) or a JSON string. Call get_scene_format for the shape. |
| scene_id | string | Generate from a saved scene instead of inline JSON |
| api | string | Default "reanimated" |
| relative_positioning | boolean | Emit flex-relative layout instead of absolute coordinates |
| gesture_handler_version | string | react-native-gesture-handler major (default v2) |
11 outils sur 11 ont publié une description.
Les noms et descriptions d’outils sont écrits par l’éditeur et affichés tels quels, comme du texte inerte. Ce sont les chaînes qu’un client MCP transmet à un modèle, alors Forge y recherche des motifs d’injection de prompt — tout constat apparaît avec l’analyse de sécurité ci-dessus. « Privilégié » est une correspondance de mot-clé sur le nom de l’outil, pas un audit de ce qu’il fait : un nom anodin peut tout de même tout faire.
150+ React Native animation recipes, scene authoring, phone preview via QR, Reanimated v4 codegen
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