dev.polyfork/polyfork

MCPcommunautéen ligne
v1.0.0dev.polyforkUnknownMis à jour il y a 1 mois

Low-poly 3D models and kits for three.js and game engines: search, match, remix, preview.

État de l’endpointen ligne
vérifié il y a 23 h · 918 ms
100 % des dernières 5 vérifications ont atteint cet endpoint
Fonctionne dans
ClaudeCursorCopilotChatGPTGemini

Déduit des transports déclarés par cette annonce (streamable-http). Un client absent de cette liste n’est pas écarté pour autant — c’est simplement quelque chose que Forge ne peut pas confirmer.

Indexé automatiquement depuis des sources publiques. Pas encore vérifié par son développeur sur Forge.Revendiquer cette annonce →
il y a 1 moisDernière mise à jour
Paquet
Auteurdev.polyfork
LicenceUnknown
Version1.0.0
Sourcemcp-registry
Statut de confiance
B
60/100Bon
✓Listé dans l’index Forge+10/10
—Identité de l’éditeur vérifiée+0/30
→ Éditeur : aucune référence de dépôt n’est enregistrée pour cette annonce, `forge publish` ne peut donc pas vérifier la propriété automatiquement. Utilisez « Revendiquer cette annonce » ci-dessus — Forge les examine à la main.
—Vérification de domaine+0/10
→ Actuellement indisponible pour ce type d’annonce — la vérification de domaine ne s’exécute aujourd’hui que pour les paquets adossés à npm, cette ligne ne peut donc pas encore être obtenue ici, quel que soit le contenu hébergé sur le domaine.
✓Analyse d’injection de prompt · propre+30/30
✓Analyse d’obfuscation / exfiltration · propre+20/20
StatutIndexé par la communauté
ÉditeurNon vérifié
SignatureNon signé
Domaine—
Provenance—
DépendancesNon audité
Surface d’outils12 outils · aucun privilégié
Analyse de sécurité✓ Proprevlive · aujourd’huiQuelle est l’efficacité de cette analyse ?
ÉvaluationsAucune
Indexé15 août 2026

La vérification confirme l’identité de l’éditeur (la propriété du dépôt), pas la sûreté du code. L’analyse de sécurité couvre les CVE connues et les scripts d’installation suspects.

Outils

12 outils · aucun privilégié
Observé en direct depuis l’endpoint du fournisseur23h ago

Lu depuis un véritable échange MCP initialize → tools/list contre l’endpoint déclaré. Aucun outil n’a été invoqué — tools/list est l’appel d’introspection en lecture seule que le protocole prévoit pour cela. Cela reflète ce que le serveur annonçait à cet instant ; un endpoint hébergé n’est figé sur aucune version et peut changer sans préavis.

  • https://polyfork.dev/mcp12 outils · 918 ms
search_assetsSearch the Polyfork catalogue of low-poly 3D assets for three.js. Use this whenever the user needs a model for a scene, game or site. Filter by triangle budget when the target is mobile or performance-sensitive. Results mix FREE and PRO assets: each carries `free` and `plan`. Paid assets are not so…

Search the Polyfork catalogue of low-poly 3D assets for three.js. Use this whenever the user needs a model for a scene, game or site. Filter by triangle budget when the target is mobile or performance-sensitive. Results mix FREE and PRO assets: each carries `free` and `plan`. Paid assets are not so…

ParamètreTypeDescription
qstringwhat to look for, e.g. "windmill" or "sports car"
classstring—
freebooleanonly free assets
kitstringrestrict to one kit id
ikstringonly models that SOLVE rather than pose: "legs" walks with its feet finding your ground and staying planted, "arm" is a rooted boom whose tip you can aim, "1"…
max_trianglesintegertriangle budget ceiling; the usual constraint for mobile
min_trianglesinteger—
max_price_usdintegerDEPRECATED, per-asset prices are retired. Use free=1 for free-only
sortstring—
limitintegerdefault 20, max 50
compactbooleanshortlisting rows only (id, title, class, triangles, size_m, capability flags). Use this whenever you are surveying rather than choosing — a full-detail result…
get_assetFull detail for one asset: real-world size in metres, triangle count, palette, animatable parts, renders you can open to SEE it, and the correct download URLs for the caller. A model with has_ik true also returns a measured `gait` or `arm` block: segment lengths, foot offsets, phase order, step len…

Full detail for one asset: real-world size in metres, triangle count, palette, animatable parts, renders you can open to SEE it, and the correct download URLs for the caller. A model with has_ik true also returns a measured `gait` or `arm` block: segment lengths, foot offsets, phase order, step len…

ParamètreTypeDescription
id*stringasset id, e.g. windmill-3aad49
find_matchingGiven one asset, return assets that BELONG IN A SCENE WITH IT: same kit first, then shared palette, then compatible real-world scale, spread across classes so you get a house, a tree and a barrel rather than eight houses. Use this to turn a single pick into a scene. Returns a ready preview URL.

Given one asset, return assets that BELONG IN A SCENE WITH IT: same kit first, then shared palette, then compatible real-world scale, spread across classes so you get a house, a tree and a barrel rather than eight houses. Use this to turn a single pick into a scene. Returns a ready preview URL.

ParamètreTypeDescription
id*string—
limitintegerdefault 8, max 30
max_trianglesintegertriangle budget ceiling; applies to the preview scene as well
min_trianglesinteger—
freebooleanonly free assets
get_variantTurn a plain-words request ("oak cask", "taller", "five sails") into a ready call. `want` is matched against this asset's KNOB NAMES and OPTION VALUES, not against colour vocabulary: use the words from its -params.json into a ready createAsset() call for a remixable asset, plus a GLB URL of that ex…

Turn a plain-words request ("oak cask", "taller", "five sails") into a ready call. `want` is matched against this asset's KNOB NAMES and OPTION VALUES, not against colour vocabulary: use the words from its -params.json into a ready createAsset() call for a remixable asset, plus a GLB URL of that ex…

ParamètreTypeDescription
id*string—
want*stringthe change in the user's own words
lookobjectRestyle the mesh, independently of any knob. Deliverable families: palette = reduced|gameboy|pico8|cga|mono; shading = toon|unlit. Example {"palette":"gameboy"…
preview_sceneCompose assets into a scene and return a URL the user can OPEN and orbit. Use it instead of handing over a block of three.js the user cannot run. Works with paid assets too: they render from a public preview, so the scene looks finished whether or not the user owns them. The result says what the sc…

Compose assets into a scene and return a URL the user can OPEN and orbit. Use it instead of handing over a block of three.js the user cannot run. Works with paid assets too: they render from a public preview, so the scene looks finished whether or not the user owns them. The result says what the sc…

ParamètreTypeDescription
ids*arrayasset ids, in any order; up to 24
list_kitsKits are coherent sets built to one palette and one grid. Reach for a kit when the user is building a whole environment rather than looking for one object. Each carries a status: "published" means every planned part is built, "filling-up" means parts are still landing — and the parts of a filling-u…

Kits are coherent sets built to one palette and one grid. Reach for a kit when the user is building a whole environment rather than looking for one object. Each carries a status: "published" means every planned part is built, "filling-up" means parts are still landing — and the parts of a filling-u…

Aucun schéma d’entrée n’a été publié pour cet outil.

get_kitEvery published part of one kit, with the same detail get_asset gives, so you can compose a whole scene from one call. Works on a kit that is still FILLING UP: you get the parts that exist today. A filling-up kit is not sold as a bundle yet, so recommend its parts rather than the kit — the free one…

Every published part of one kit, with the same detail get_asset gives, so you can compose a whole scene from one call. Works on a kit that is still FILLING UP: you get the parts that exist today. A filling-up kit is not sold as a bundle yet, so recommend its parts rather than the kit — the free one…

ParamètreTypeDescription
id*stringkit id, from list_kits or an asset's `kit` field
compactbooleanshortlisting rows instead of full detail. A 45-part kit at full detail is a large result; use this when you are surveying rather than building.
get_terrainAT WHAT HEIGHT DO I PLACE THIS, and where can I build. Every kit ships a procedural TERRAIN program for its own ground, and the ground is no longer flat, so a y of 0 is wrong almost everywhere. Pass `at` with the x/z you want to place at and you get the ground height there; set position.y to it. `f…

AT WHAT HEIGHT DO I PLACE THIS, and where can I build. Every kit ships a procedural TERRAIN program for its own ground, and the ground is no longer flat, so a y of 0 is wrong almost everywhere. Pass `at` with the x/z you want to place at and you get the ground height there; set position.y to it. `f…

ParamètreTypeDescription
id*stringterrain asset id. Omit to list every kit that has one.
flatsintegerhow many level sites to return (default 12, max 40)
atstringx,z;x,z;… — AT WHAT HEIGHT DO I PLACE THIS. Returns the ground height and slope under each point; set the object's position.y to the y you get back and it rest…
scatterintegern placement points the terrain picks itself, already on the ground and already filtered to slopes gentle enough to stand on, each with a random yaw. For rocks,…
profilestringx0,z0,x1,z1[,steps] — the ground along a straight line, for a road, a wall or a bridge
spanintegerblock size in 64m chunks, 1 to 4. Bigger blocks have more room and more sites.
erosionnumber0 to 1. Weathers the landforms: valleys smooth out, crests stay sharp. Changes where the level sites are, so ask with the same value you intend to build with.
flattennumber0 to 1. Clears a level area in the MIDDLE of the block for a settlement, leaving the landscape around it. Raise it when the natural sites are too small for wha…
who_am_iWhat this connection can currently do: whether a key is attached, which assets and kits it owns, and therefore which downloads will work. Call it before promising the user a paid file, and when a download 404s, rather than guessing whether the problem is the key or the asset.

What this connection can currently do: whether a key is attached, which assets and kits it owns, and therefore which downloads will work. Call it before promising the user a paid file, and when a download 404s, rather than guessing whether the problem is the key or the asset.

Aucun schéma d’entrée n’a été publié pour cet outil.

buy_planBuy a Polyfork plan: Pro (monthly or yearly) or a one-payment lifetime seat. This tool NEVER charges anything itself. It returns a Stripe Checkout link and the exact amount; the payment happens on that page (cards and Link), and only with the user's approval of the amount. Call it with no arguments…

Buy a Polyfork plan: Pro (monthly or yearly) or a one-payment lifetime seat. This tool NEVER charges anything itself. It returns a Stripe Checkout link and the exact amount; the payment happens on that page (cards and Link), and only with the user's approval of the amount. Call it with no arguments…

ParamètreTypeDescription
planstringwhat to buy; omit to list what is on sale, with prices
confirmstringthe checkout_id from an earlier call, WHOLE (starts with cs_, and may carry a second part after a dot): reports whether it has been paid and activates the plan…
get_helpHow to use this server: what the metadata means, the rules that are easy to get wrong (real-world metres, one material, never rescale to fake a fit), and worked recipes for building a scene. Call it when a tool did not behave as you expected, or before a multi-step build, instead of guessing.

How to use this server: what the metadata means, the rules that are easy to get wrong (real-world metres, one material, never rescale to fake a fit), and worked recipes for building a scene. Call it when a tool did not behave as you expected, or before a multi-step build, instead of guessing.

ParamètreTypeDescription
topicstringomit for the overview
report_needReport a gap. Four kinds, and the last three are about THIS SERVER rather than the catalogue: kind=asset, we do not model what the user asked for (offer this whenever a search is empty or thin); kind=capability, you needed the server to do something it cannot; kind=output, a tool answered but not w…

Report a gap. Four kinds, and the last three are about THIS SERVER rather than the catalogue: kind=asset, we do not model what the user asked for (offer this whenever a search is empty or thin); kind=capability, you needed the server to do something it cannot; kind=output, a tool answered but not w…

ParamètreTypeDescription
need*stringwhat was missing, in plain words (max 500 characters; put the detail in `context`, which takes 1000)
kindstringdefaults to asset
toolstringwhich tool this is about, for capability/output/docs
contextstringwhat the user was building, or what you expected instead
emailstringonly if the user offers it

12 outils sur 12 ont publié une description.

Les noms et descriptions d’outils sont écrits par l’éditeur et affichés tels quels, comme du texte inerte. Ce sont les chaînes qu’un client MCP transmet à un modèle, alors Forge y recherche des motifs d’injection de prompt — tout constat apparaît avec l’analyse de sécurité ci-dessus. « Privilégié » est une correspondance de mot-clé sur le nom de l’outil, pas un audit de ce qu’il fait : un nom anodin peut tout de même tout faire.

À propos

Low-poly 3D models and kits for three.js and game engines: search, match, remix, preview.

Mots-clés
mcp
Alternatives
Comparaison des surfaces d’outils…

Aucune couverture des dépendances

Cette entrée ne publie aucun paquet npm : Forge n'a donc pas d'arbre de dépendances pour elle. C'est une lacune de couverture — pas une affirmation qu'elle n'a aucune dépendance.