Low-poly 3D models and kits for three.js and game engines: search, match, remix, preview.
Déduit des transports déclarés par cette annonce (streamable-http). Un client absent de cette liste n’est pas écarté pour autant — c’est simplement quelque chose que Forge ne peut pas confirmer.
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Lu depuis un véritable échange MCP initialize → tools/list contre l’endpoint déclaré. Aucun outil n’a été invoqué — tools/list est l’appel d’introspection en lecture seule que le protocole prévoit pour cela. Cela reflète ce que le serveur annonçait à cet instant ; un endpoint hébergé n’est figé sur aucune version et peut changer sans préavis.
https://polyfork.dev/mcp12 outils · 918 mssearch_assetsSearch the Polyfork catalogue of low-poly 3D assets for three.js. Use this whenever the user needs a model for a scene, game or site. Filter by triangle budget when the target is mobile or performance-sensitive. Results mix FREE and PRO assets: each carries `free` and `plan`. Paid assets are not so…Search the Polyfork catalogue of low-poly 3D assets for three.js. Use this whenever the user needs a model for a scene, game or site. Filter by triangle budget when the target is mobile or performance-sensitive. Results mix FREE and PRO assets: each carries `free` and `plan`. Paid assets are not so…
| Paramètre | Type | Description |
|---|---|---|
| q | string | what to look for, e.g. "windmill" or "sports car" |
| class | string | — |
| free | boolean | only free assets |
| kit | string | restrict to one kit id |
| ik | string | only models that SOLVE rather than pose: "legs" walks with its feet finding your ground and staying planted, "arm" is a rooted boom whose tip you can aim, "1"… |
| max_triangles | integer | triangle budget ceiling; the usual constraint for mobile |
| min_triangles | integer | — |
| max_price_usd | integer | DEPRECATED, per-asset prices are retired. Use free=1 for free-only |
| sort | string | — |
| limit | integer | default 20, max 50 |
| compact | boolean | shortlisting rows only (id, title, class, triangles, size_m, capability flags). Use this whenever you are surveying rather than choosing — a full-detail result… |
get_assetFull detail for one asset: real-world size in metres, triangle count, palette, animatable parts, renders you can open to SEE it, and the correct download URLs for the caller. A model with has_ik true also returns a measured `gait` or `arm` block: segment lengths, foot offsets, phase order, step len…Full detail for one asset: real-world size in metres, triangle count, palette, animatable parts, renders you can open to SEE it, and the correct download URLs for the caller. A model with has_ik true also returns a measured `gait` or `arm` block: segment lengths, foot offsets, phase order, step len…
| Paramètre | Type | Description |
|---|---|---|
| id* | string | asset id, e.g. windmill-3aad49 |
find_matchingGiven one asset, return assets that BELONG IN A SCENE WITH IT: same kit first, then shared palette, then compatible real-world scale, spread across classes so you get a house, a tree and a barrel rather than eight houses. Use this to turn a single pick into a scene. Returns a ready preview URL.Given one asset, return assets that BELONG IN A SCENE WITH IT: same kit first, then shared palette, then compatible real-world scale, spread across classes so you get a house, a tree and a barrel rather than eight houses. Use this to turn a single pick into a scene. Returns a ready preview URL.
| Paramètre | Type | Description |
|---|---|---|
| id* | string | — |
| limit | integer | default 8, max 30 |
| max_triangles | integer | triangle budget ceiling; applies to the preview scene as well |
| min_triangles | integer | — |
| free | boolean | only free assets |
get_variantTurn a plain-words request ("oak cask", "taller", "five sails") into a ready call. `want` is matched against this asset's KNOB NAMES and OPTION VALUES, not against colour vocabulary: use the words from its -params.json into a ready createAsset() call for a remixable asset, plus a GLB URL of that ex…Turn a plain-words request ("oak cask", "taller", "five sails") into a ready call. `want` is matched against this asset's KNOB NAMES and OPTION VALUES, not against colour vocabulary: use the words from its -params.json into a ready createAsset() call for a remixable asset, plus a GLB URL of that ex…
| Paramètre | Type | Description |
|---|---|---|
| id* | string | — |
| want* | string | the change in the user's own words |
| look | object | Restyle the mesh, independently of any knob. Deliverable families: palette = reduced|gameboy|pico8|cga|mono; shading = toon|unlit. Example {"palette":"gameboy"… |
preview_sceneCompose assets into a scene and return a URL the user can OPEN and orbit. Use it instead of handing over a block of three.js the user cannot run. Works with paid assets too: they render from a public preview, so the scene looks finished whether or not the user owns them. The result says what the sc…Compose assets into a scene and return a URL the user can OPEN and orbit. Use it instead of handing over a block of three.js the user cannot run. Works with paid assets too: they render from a public preview, so the scene looks finished whether or not the user owns them. The result says what the sc…
| Paramètre | Type | Description |
|---|---|---|
| ids* | array | asset ids, in any order; up to 24 |
list_kitsKits are coherent sets built to one palette and one grid. Reach for a kit when the user is building a whole environment rather than looking for one object. Each carries a status: "published" means every planned part is built, "filling-up" means parts are still landing — and the parts of a filling-u…Kits are coherent sets built to one palette and one grid. Reach for a kit when the user is building a whole environment rather than looking for one object. Each carries a status: "published" means every planned part is built, "filling-up" means parts are still landing — and the parts of a filling-u…
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get_kitEvery published part of one kit, with the same detail get_asset gives, so you can compose a whole scene from one call. Works on a kit that is still FILLING UP: you get the parts that exist today. A filling-up kit is not sold as a bundle yet, so recommend its parts rather than the kit — the free one…Every published part of one kit, with the same detail get_asset gives, so you can compose a whole scene from one call. Works on a kit that is still FILLING UP: you get the parts that exist today. A filling-up kit is not sold as a bundle yet, so recommend its parts rather than the kit — the free one…
| Paramètre | Type | Description |
|---|---|---|
| id* | string | kit id, from list_kits or an asset's `kit` field |
| compact | boolean | shortlisting rows instead of full detail. A 45-part kit at full detail is a large result; use this when you are surveying rather than building. |
get_terrainAT WHAT HEIGHT DO I PLACE THIS, and where can I build. Every kit ships a procedural TERRAIN program for its own ground, and the ground is no longer flat, so a y of 0 is wrong almost everywhere. Pass `at` with the x/z you want to place at and you get the ground height there; set position.y to it. `f…AT WHAT HEIGHT DO I PLACE THIS, and where can I build. Every kit ships a procedural TERRAIN program for its own ground, and the ground is no longer flat, so a y of 0 is wrong almost everywhere. Pass `at` with the x/z you want to place at and you get the ground height there; set position.y to it. `f…
| Paramètre | Type | Description |
|---|---|---|
| id* | string | terrain asset id. Omit to list every kit that has one. |
| flats | integer | how many level sites to return (default 12, max 40) |
| at | string | x,z;x,z;… — AT WHAT HEIGHT DO I PLACE THIS. Returns the ground height and slope under each point; set the object's position.y to the y you get back and it rest… |
| scatter | integer | n placement points the terrain picks itself, already on the ground and already filtered to slopes gentle enough to stand on, each with a random yaw. For rocks,… |
| profile | string | x0,z0,x1,z1[,steps] — the ground along a straight line, for a road, a wall or a bridge |
| span | integer | block size in 64m chunks, 1 to 4. Bigger blocks have more room and more sites. |
| erosion | number | 0 to 1. Weathers the landforms: valleys smooth out, crests stay sharp. Changes where the level sites are, so ask with the same value you intend to build with. |
| flatten | number | 0 to 1. Clears a level area in the MIDDLE of the block for a settlement, leaving the landscape around it. Raise it when the natural sites are too small for wha… |
who_am_iWhat this connection can currently do: whether a key is attached, which assets and kits it owns, and therefore which downloads will work. Call it before promising the user a paid file, and when a download 404s, rather than guessing whether the problem is the key or the asset.What this connection can currently do: whether a key is attached, which assets and kits it owns, and therefore which downloads will work. Call it before promising the user a paid file, and when a download 404s, rather than guessing whether the problem is the key or the asset.
Aucun schéma d’entrée n’a été publié pour cet outil.
buy_planBuy a Polyfork plan: Pro (monthly or yearly) or a one-payment lifetime seat. This tool NEVER charges anything itself. It returns a Stripe Checkout link and the exact amount; the payment happens on that page (cards and Link), and only with the user's approval of the amount. Call it with no arguments…Buy a Polyfork plan: Pro (monthly or yearly) or a one-payment lifetime seat. This tool NEVER charges anything itself. It returns a Stripe Checkout link and the exact amount; the payment happens on that page (cards and Link), and only with the user's approval of the amount. Call it with no arguments…
| Paramètre | Type | Description |
|---|---|---|
| plan | string | what to buy; omit to list what is on sale, with prices |
| confirm | string | the checkout_id from an earlier call, WHOLE (starts with cs_, and may carry a second part after a dot): reports whether it has been paid and activates the plan… |
get_helpHow to use this server: what the metadata means, the rules that are easy to get wrong (real-world metres, one material, never rescale to fake a fit), and worked recipes for building a scene. Call it when a tool did not behave as you expected, or before a multi-step build, instead of guessing.How to use this server: what the metadata means, the rules that are easy to get wrong (real-world metres, one material, never rescale to fake a fit), and worked recipes for building a scene. Call it when a tool did not behave as you expected, or before a multi-step build, instead of guessing.
| Paramètre | Type | Description |
|---|---|---|
| topic | string | omit for the overview |
report_needReport a gap. Four kinds, and the last three are about THIS SERVER rather than the catalogue: kind=asset, we do not model what the user asked for (offer this whenever a search is empty or thin); kind=capability, you needed the server to do something it cannot; kind=output, a tool answered but not w…Report a gap. Four kinds, and the last three are about THIS SERVER rather than the catalogue: kind=asset, we do not model what the user asked for (offer this whenever a search is empty or thin); kind=capability, you needed the server to do something it cannot; kind=output, a tool answered but not w…
| Paramètre | Type | Description |
|---|---|---|
| need* | string | what was missing, in plain words (max 500 characters; put the detail in `context`, which takes 1000) |
| kind | string | defaults to asset |
| tool | string | which tool this is about, for capability/output/docs |
| context | string | what the user was building, or what you expected instead |
| string | only if the user offers it |
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Low-poly 3D models and kits for three.js and game engines: search, match, remix, preview.
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