Use when designing or implementing a data-oriented Entity-Component-System: archetype/bitmask storage, contiguous per-type component arrays, filter-and-batch systems, change tracking, and syncing ECS state into stateful external systems (renderer, physics). Triggers on entities, components, archetyp
Use when designing or implementing a data-oriented Entity-Component-System: archetype/bitmask storage, contiguous per-type component arrays, filter-and-batch systems, change tracking, and syncing ECS state into stateful external systems (renderer, physics). Triggers on entities, components, archetypes, systems, world iteration, component bitmasks, mirroring transforms to physics, even when the use
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