game-ai

SKILLWorkflowcommunauté
v0.0.0tinh2UnknownMis à jour il y a 21 jSource →

Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness models, dynamic difficulty adjustment, NPC dialogue trees and scheduling, boss AI patterns, and AI deb

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13Étoiles du dépôt
1Clients
1Formats
il y a 21 jDernière mise à jour
Skill
Auteurtinh2
Version0.0.0
LicenceUnknown
CatégorieWorkflow
Formatsskill.md
PromptNon publié
Compatibilité
Claude✓ Pris en charge
Cursor
Copilot
ChatGPT
Gemini
À propos

Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness models, dynamic difficulty adjustment, NPC dialogue trees and scheduling, boss AI patterns, and AI debug visualization tools for Unity, Unreal, and Godot projects.

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