game-design-perceived-randomness-audit

SKILLWorkflowcommunauté
v0.0.0StanestaneUnknownMis à jour il y a 1 moisSource →

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-under

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Skill
AuteurStanestane
Version0.0.0
LicenceUnknown
CatégorieWorkflow
Formatsskill.md
PromptNon publié
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Claude✓ Pris en charge
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Gemini
À propos

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-undermining; when players may misread independent events as patterned; or when randomness may sit too clo

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skillclaude