game-design-social-satisfaction-matrix

SKILLWorkflowcommunauté
v0.0.0StanestaneUnknownMis à jour il y a 1 moisSource →

Evaluate a game's social features and multiplayer elements by their potential to create social satisfaction versus social dissatisfaction. Use when auditing chat, voice, friend systems, gifting, lobbies, social hubs, guilds, reporting tools, cooperative mechanics, profile surfaces, or other social e

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Skill
AuteurStanestane
Version0.0.0
LicenceUnknown
CatégorieWorkflow
Formatsskill.md
PromptNon publié
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Claude✓ Pris en charge
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Gemini
À propos

Evaluate a game's social features and multiplayer elements by their potential to create social satisfaction versus social dissatisfaction. Use when auditing chat, voice, friend systems, gifting, lobbies, social hubs, guilds, reporting tools, cooperative mechanics, profile surfaces, or other social elements; when comparing which features are basic, critical, booster, or secondary; or when deciding

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