game-design-unknown-unknowns-prototyping

SKILLWorkflowcommunauté
v0.0.0StanestaneUnknownMis à jour il y a 1 moisSource →

Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a con

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Skill
AuteurStanestane
Version0.0.0
LicenceUnknown
CatégorieWorkflow
Formatsskill.md
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Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a concept risks premature production commitment, or when the team needs to determine what should be proto

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