godot-csharp

SKILLWorkflowcommunauté
v0.0.0gamedev-skillsApache-2.0Mis à jour il y a 10 jSource →

Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing th

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il y a 10 jDernière mise à jour
Skill
Auteurgamedev-skills
Version0.0.0
LicenceApache-2.0
CatégorieWorkflow
Formatsskill.md
PromptOuvrir (voir l’onglet Prompt)
Compatibilité
Claude✓ Pris en charge
Cursor
Copilot
ChatGPT
Gemini
À propos

Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.

Mots-clés
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