gpu-rendering-vulkan-guide

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v0.0.0xonovexMITMis à jour il y a 11 jSource →

Use when implementing a Vulkan renderer: the concrete Vulkan API for device/queues, device memory + memory types + staging, images/buffers + pipeline barriers and layout transitions, descriptor sets/layouts + bindless, pipelines + pipeline cache + dynamic rendering, timeline semaphores + fences, com

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il y a 11 jDernière mise à jour
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Auteurxonovex
Version0.0.0
LicenceMIT
CatégorieWorkflow
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Use when implementing a Vulkan renderer: the concrete Vulkan API for device/queues, device memory + memory types + staging, images/buffers + pipeline barriers and layout transitions, descriptor sets/layouts + bindless, pipelines + pipeline cache + dynamic rendering, timeline semaphores + fences, command pools/buffers, and the swapchain. Triggers on Vk* types and vkCmd*/vkCreate* calls, VkImageMemo

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