narrative-and-quest-design

SKILLWorkflowcommunauté
v0.0.0rondorkerinMITMis à jour il y a 1 moisSource →

Use when designing quests, reactivity, and factions — quest structure beyond fetch-and-return, branching that honors player choice, reactivity systems on a budget (the "facts database"), procedural/radiant quests as a supplement to hand-authored ones, and faction allegiance dilemmas. Also use to dia

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
25Étoiles du dépôt
1Clients
1Formats
il y a 1 moisDernière mise à jour
Skill
Auteurrondorkerin
Version0.0.0
LicenceMIT
CatégorieWorkflow
Formatsskill.md
PromptNon publié
Compatibilité
Claude✓ Pris en charge
Cursor
Copilot
ChatGPT
Gemini
À propos

Use when designing quests, reactivity, and factions — quest structure beyond fetch-and-return, branching that honors player choice, reactivity systems on a budget (the "facts database"), procedural/radiant quests as a supplement to hand-authored ones, and faction allegiance dilemmas. Also use to diagnose quests that feel like filler or a world that ignores what the player did. Triggers on "quest d

Mots-clés
skillclaude