MCP server for SceneView — cross-platform 3D & AR SDK for Android and iOS. Give Claude the full SceneView SDK so it writes correct, compilable code.
Déduit des transports déclarés par cette annonce (stdio). Un client absent de cette liste n’est pas écarté pour autant — c’est simplement quelque chose que Forge ne peut pas confirmer.
La vérification confirme l’identité de l’éditeur (la propriété du dépôt), pas la sûreté du code. L’analyse de sécurité couvre les CVE connues et les scripts d’installation suspects.
Lu dans le code que npm livre réellement, au moment de l’analyse. Le paquet n’a jamais été exécuté. Les outils enregistrés dynamiquement à l’exécution, ou cachés dans du code empaqueté ou minifié, peuvent passer inaperçus — c’est donc un plancher de la surface d’outils, pas un recensement complet.
get_sampleReturns a complete, compilable Kotlin sample for a given SceneView scenario. Use this to get a working starting point before customising. Call `list_samples` first if you are unsure which scenario fits.Returns a complete, compilable Kotlin sample for a given SceneView scenario. Use this to get a working starting point before customising. Call `list_samples` first if you are unsure which scenario fits.
Aucun schéma d’entrée n’a été publié pour cet outil.
list_samplesLists all available SceneView code samples with their IDs, descriptions, and tags. Use this to find the right sample before calling `get_sample`, or to show the user what SceneView can do.Lists all available SceneView code samples with their IDs, descriptions, and tags. Use this to find the right sample before calling `get_sample`, or to show the user what SceneView can do.
Aucun schéma d’entrée n’a été publié pour cet outil.
get_setupReturns the Gradle dependency and AndroidManifest snippet required to use SceneView in an Android project.Returns the Gradle dependency and AndroidManifest snippet required to use SceneView in an Android project.
Aucun schéma d’entrée n’a été publié pour cet outil.
validate_codeChecks a Kotlin or Swift SceneView snippet for common mistakes. For Kotlin: symbol existence against the real public API (unknown imports, made-up node types, nonexistent loader methods — with did-you-mean suggestions), threading violations, wrong destroy order, missing null-checks, LightNode trail…Checks a Kotlin or Swift SceneView snippet for common mistakes. For Kotlin: symbol existence against the real public API (unknown imports, made-up node types, nonexistent loader methods — with did-you-mean suggestions), threading violations, wrong destroy order, missing null-checks, LightNode trail…
Aucun schéma d’entrée n’a été publié pour cet outil.
get_migration_guideReturns the full SceneView 2.x → 3.0 migration guide. Use this when a user reports code that worked in 2.x but breaks in 3.0, or when helping someone upgrade.Returns the full SceneView 2.x → 3.0 migration guide. Use this when a user reports code that worked in 2.x but breaks in 3.0, or when helping someone upgrade.
Aucun schéma d’entrée n’a été publié pour cet outil.
get_node_referenceReturns the full API reference for a specific SceneView node type or composable — parameters, types, and a usage example — parsed directly from the official llms.txt. Use this when you need the exact signature or options for a node (e.g. ModelNode, LightNode, ARScene). If the requested type is not…Returns the full API reference for a specific SceneView node type or composable — parameters, types, and a usage example — parsed directly from the official llms.txt. Use this when you need the exact signature or options for a node (e.g. ModelNode, LightNode, ARScene). If the requested type is not…
Aucun schéma d’entrée n’a été publié pour cet outil.
get_platform_roadmapReturns the SceneView multi-platform roadmap — current Android support status, planned iOS/KMP/web targets, and timeline. Use this when the user asks about cross-platform support, iOS, Kotlin Multiplatform, or future plans.Returns the SceneView multi-platform roadmap — current Android support status, planned iOS/KMP/web targets, and timeline. Use this when the user asks about cross-platform support, iOS, Kotlin Multiplatform, or future plans.
Aucun schéma d’entrée n’a été publié pour cet outil.
get_best_practicesReturns SceneView performance and architecture best practices — memory management, model optimization, threading rules, Compose integration patterns, and common anti-patterns. Use this when the user asks about performance, optimization, best practices, or architecture.Returns SceneView performance and architecture best practices — memory management, model optimization, threading rules, Compose integration patterns, and common anti-patterns. Use this when the user asks about performance, optimization, best practices, or architecture.
Aucun schéma d’entrée n’a été publié pour cet outil.
get_ar_setupReturns detailed AR setup instructions — AndroidManifest permissions and features, Gradle dependencies, ARCore session configuration options (depth, light estimation, instant placement, plane detection, image tracking, cloud anchors), and a complete working AR starter template. More detailed than `…Returns detailed AR setup instructions — AndroidManifest permissions and features, Gradle dependencies, ARCore session configuration options (depth, light estimation, instant placement, plane detection, image tracking, cloud anchors), and a complete working AR starter template. More detailed than `…
Aucun schéma d’entrée n’a été publié pour cet outil.
get_troubleshootingReturns the SceneView troubleshooting guide — common crashes (SIGABRT, model not showing), build failures, AR issues (drift, overexposure, image detection), and performance problems. Use this when a user reports something not working, a crash, or unexpected behavior.Returns the SceneView troubleshooting guide — common crashes (SIGABRT, model not showing), build failures, AR issues (drift, overexposure, image detection), and performance problems. Use this when a user reports something not working, a crash, or unexpected behavior.
Aucun schéma d’entrée n’a été publié pour cet outil.
get_ios_setupReturns the complete iOS setup guide for SceneViewSwift — SPM dependency, Package.swift example, minimum platform versions, Info.plist entries for AR (camera permission), and basic SwiftUI integration code. Use this when a user wants to set up SceneView for iOS, macOS, or visionOS.Returns the complete iOS setup guide for SceneViewSwift — SPM dependency, Package.swift example, minimum platform versions, Info.plist entries for AR (camera permission), and basic SwiftUI integration code. Use this when a user wants to set up SceneView for iOS, macOS, or visionOS.
Aucun schéma d’entrée n’a été publié pour cet outil.
get_web_setupReturns the complete Web setup guide for SceneView Web — npm install, Kotlin/JS Gradle config, HTML canvas setup, and basic Filament.js integration code. SceneView Web uses the same Filament rendering engine as Android, compiled to WebAssembly. Use this when a user wants to set up SceneView for bro…Returns the complete Web setup guide for SceneView Web — npm install, Kotlin/JS Gradle config, HTML canvas setup, and basic Filament.js integration code. SceneView Web uses the same Filament rendering engine as Android, compiled to WebAssembly. Use this when a user wants to set up SceneView for bro…
Aucun schéma d’entrée n’a été publié pour cet outil.
render_3d_previewGenerates an interactive 3D preview link. Accepts a model URL, a SceneView code snippet, or both. Returns a URL to sceneview.github.io/preview that renders the model in the browser with orbit controls, AR support, and sharing. For model URLs: embeds a model-viewer link directly. For code snippets:…Generates an interactive 3D preview link. Accepts a model URL, a SceneView code snippet, or both. Returns a URL to sceneview.github.io/preview that renders the model in the browser with orbit controls, AR support, and sharing. For model URLs: embeds a model-viewer link directly. For code snippets:…
Aucun schéma d’entrée n’a été publié pour cet outil.
create_3d_artifactAucune description publiéeCet outil n’a publié aucune description. Forge n’en invente pas.
get_platform_setupReturns the complete setup guide for any SceneView-supported platform: Android, iOS, Web, Flutter, React Native, Desktop, or Android TV. Includes dependencies, manifest/permissions, minimum SDK, and a working starter template. Replaces `get_setup`, `get_ios_setup`, and `get_web_setup` with a single…Returns the complete setup guide for any SceneView-supported platform: Android, iOS, Web, Flutter, React Native, Desktop, or Android TV. Includes dependencies, manifest/permissions, minimum SDK, and a working starter template. Replaces `get_setup`, `get_ios_setup`, and `get_web_setup` with a single…
Aucun schéma d’entrée n’a été publié pour cet outil.
migrate_codeAutomatically migrates SceneView 2.x Kotlin code to 3.x. Applies known renames (SceneView→Scene, ArSceneView→ARScene), replaces deprecated APIs (loadModelAsync→rememberModelInstance, Engine.create→rememberEngine), fixes LightNode trailing-lambda bug, removes Sceneform imports, and more. Returns the…Automatically migrates SceneView 2.x Kotlin code to 3.x. Applies known renames (SceneView→Scene, ArSceneView→ARScene), replaces deprecated APIs (loadModelAsync→rememberModelInstance, Engine.create→rememberEngine), fixes LightNode trailing-lambda bug, removes Sceneform imports, and more. Returns the…
Aucun schéma d’entrée n’a été publié pour cet outil.
debug_issueReturns a targeted debugging guide for a specific SceneView issue. Categories: "model-not-showing" (invisible models), "ar-not-working" (AR camera/planes), "crash" (SIGABRT/native), "performance" (low FPS/memory), "build-error" (Gradle/dependency), "black-screen" (no rendering), "lighting" (dark/br…Returns a targeted debugging guide for a specific SceneView issue. Categories: "model-not-showing" (invisible models), "ar-not-working" (AR camera/planes), "crash" (SIGABRT/native), "performance" (low FPS/memory), "build-error" (Gradle/dependency), "black-screen" (no rendering), "lighting" (dark/br…
Aucun schéma d’entrée n’a été publié pour cet outil.
generate_sceneGenerates a complete, compilable SceneView{} or ARSceneView{} Kotlin composable from a natural language description. Parses 40+ object types (furniture, vehicles, animals, food, buildings, nature), quantities ("two chairs", "3 spheres"), environment (indoor/outdoor/dark), and mode (3D or AR). Retur…Generates a complete, compilable SceneView{} or ARSceneView{} Kotlin composable from a natural language description. Parses 40+ object types (furniture, vehicles, animals, food, buildings, nature), quantities ("two chairs", "3 spheres"), environment (indoor/outdoor/dark), and mode (3D or AR). Retur…
Aucun schéma d’entrée n’a été publié pour cet outil.
list_platformsReturns all platforms supported by SceneView with their renderer, framework, status, and version. Use this to answer questions about what platforms SceneView supports, or to show cross-platform capabilities.Returns all platforms supported by SceneView with their renderer, framework, status, and version. Use this to answer questions about what platforms SceneView supports, or to show cross-platform capabilities.
Aucun schéma d’entrée n’a été publié pour cet outil.
get_animation_guideReturns a comprehensive guide for animating 3D models in SceneView — playing embedded glTF animations, Spring physics animations (KMP core), Compose property animations (animateFloatAsState, InfiniteTransition), SmoothTransform for smooth following, and AR animated models. Includes compilable Kotli…Returns a comprehensive guide for animating 3D models in SceneView — playing embedded glTF animations, Spring physics animations (KMP core), Compose property animations (animateFloatAsState, InfiniteTransition), SmoothTransform for smooth following, and AR animated models. Includes compilable Kotli…
Aucun schéma d’entrée n’a été publié pour cet outil.
get_gesture_guideReturns a comprehensive guide for adding gestures to 3D objects in SceneView — isEditable for one-line pinch-to-scale/drag-to-rotate/tap-to-select, custom onTouchEvent handlers, AR tap-to-place, drag-to-rotate with sensitivity, pinch-to-scale with limits, multi-model selection, and HitResultNode su…Returns a comprehensive guide for adding gestures to 3D objects in SceneView — isEditable for one-line pinch-to-scale/drag-to-rotate/tap-to-select, custom onTouchEvent handlers, AR tap-to-place, drag-to-rotate with sensitivity, pinch-to-scale with limits, multi-model selection, and HitResultNode su…
Aucun schéma d’entrée n’a été publié pour cet outil.
get_performance_tipsReturns a comprehensive performance optimization guide for SceneView — polygon budgets per device tier, LOD, texture compression (KTX2/Basis Universal), mesh compression (Draco/Meshopt), engine reuse, per-frame allocation avoidance, frustum culling, instancing, lighting optimization, post-processin…Returns a comprehensive performance optimization guide for SceneView — polygon budgets per device tier, LOD, texture compression (KTX2/Basis Universal), mesh compression (Draco/Meshopt), engine reuse, per-frame allocation avoidance, frustum culling, instancing, lighting optimization, post-processin…
Aucun schéma d’entrée n’a été publié pour cet outil.
get_material_guideReturns a comprehensive guide for PBR materials in SceneView — baseColor, metallic, roughness, reflectance, emissive, clearCoat, normal maps. Includes recipes for common materials (glass, chrome, gold, rubber, car paint), code samples for modifying materials on ModelNode, texture setup, and environ…Returns a comprehensive guide for PBR materials in SceneView — baseColor, metallic, roughness, reflectance, emissive, clearCoat, normal maps. Includes recipes for common materials (glass, chrome, gold, rubber, car paint), code samples for modifying materials on ModelNode, texture setup, and environ…
Aucun schéma d’entrée n’a été publié pour cet outil.
get_collision_guideAucune description publiéeCet outil n’a publié aucune description. Forge n’en invente pas.
get_model_optimization_guideAucune description publiéeCet outil n’a publié aucune description. Forge n’en invente pas.
get_web_rendering_guideAucune description publiéeCet outil n’a publié aucune description. Forge n’en invente pas.
search_modelsAucune description publiéeCet outil n’a publié aucune description. Forge n’en invente pas.
generate_3d_modelAucune description publiéeCet outil n’a publié aucune description. Forge n’en invente pas.
analyze_projectAucune description publiéeCet outil n’a publié aucune description. Forge n’en invente pas.
search_android_docsAucune description publiéeCet outil n’a publié aucune description. Forge n’en invente pas.
fetch_android_docAucune description publiéeCet outil n’a publié aucune description. Forge n’en invente pas.
22 outils sur 31 ont publié une description.
Les noms et descriptions d’outils sont écrits par l’éditeur et affichés tels quels, comme du texte inerte. Ce sont les chaînes qu’un client MCP transmet à un modèle, alors Forge y recherche des motifs d’injection de prompt — tout constat apparaît avec l’analyse de sécurité ci-dessus. « Privilégié » est une correspondance de mot-clé sur le nom de l’outil, pas un audit de ce qu’il fait : un nom anodin peut tout de même tout faire.
MCP server for SceneView — cross-platform 3D & AR SDK for Android and iOS. Give Claude the full SceneView SDK so it writes correct, compilable code.
Les noms cliquables ouvrent l’index Forge de toutes les entrées observées exposant cet outil. Parcourir tous les outils indexés.
L'exploration s'est arrêtée à la limite de profondeur 4. Tout ce qui se trouve en dessous n'a jamais été résolu.
L'exploration s'est arrêtée à la limite de 60 paquets. Le reste de l'arbre n'a jamais été résolu.
36 autres paquets résolus ne sont pas dessinés ici (limite d'affichage : 24). Toute dépendance porteuse d'un avis de sécurité est dessinée quelle que soit la limite. Inventaire complet (SBOM CycloneDX)
53 dépendances déclarées ne sont jamais arrivées dans l'arbre. Elles manquent à la résolution de Forge, pas au paquet.
+41 de plus non listées. Les comptes par motif ci-dessus les couvrent toutes.
Non suivies : peerDependencies. Cet arbre ne couvre que les dépendances d'exécution ; ce qu'elles entraînent n'a jamais été résolu.