systemic-emergent-design

SKILLWorkflowcommunauté
v0.0.0rondorkerinMITMis à jour il y a 1 moisSource →

Use when designing, auditing, or generating the systemic substrate of a game — the small set of consistent, interacting rules (a "chemistry engine") that produce emergent play, rather than scripted set-pieces. Covers immersive-sim principles (intention & perceivable consequence), multiplicative vs.

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Auteurrondorkerin
Version0.0.0
LicenceMIT
CatégorieWorkflow
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Use when designing, auditing, or generating the systemic substrate of a game — the small set of consistent, interacting rules (a "chemistry engine") that produce emergent play, rather than scripted set-pieces. Covers immersive-sim principles (intention & perceivable consequence), multiplicative vs. additive design, the "tabletop RPG with a good GM" analogy, and how emergent systems make procedural

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