threejs-impl-physics

SKILLWorkflowcommunauté
v0.0.0Impertio-StudioMITMis à jour il y a 1 moisSource →

Use when adding physics simulation to a Three.js scene: rigid bodies, collisions, constraints, or raycasting. Prevents the common mistake of wrong Vec3/Vector3 conversion, missing world.step(), or choosing the wrong engine. Covers cannon-es and Rapier with Three.js sync patterns, performance compari

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
11Étoiles du dépôt
1Clients
1Formats
il y a 1 moisDernière mise à jour
Skill
AuteurImpertio-Studio
Version0.0.0
LicenceMIT
CatégorieWorkflow
Formatsskill.md
PromptNon publié
Compatibilité
Claude✓ Pris en charge
Cursor
Copilot
ChatGPT
Gemini
À propos

Use when adding physics simulation to a Three.js scene: rigid bodies, collisions, constraints, or raycasting. Prevents the common mistake of wrong Vec3/Vector3 conversion, missing world.step(), or choosing the wrong engine. Covers cannon-es and Rapier with Three.js sync patterns, performance comparison. Keywords: physics, cannon-es, Rapier, rigid body, collider, collision, gravity, simulation, WAS

Mots-clés
skillclaude