threejs-particles-trails-and-effects

SKILLWorkflowcommunauté
v0.0.0linegelISCMis à jour il y a 23 jSource →

Representation-first Three.js WebGPU/TSL particles, ribbon or history trails, and effects. Use for analytic or recurrent particle motion, stable-slot or scan-compacted GPU pools, flow-conforming shells and wakes, dissolving debris, or effect-specific HDR and depth integration.

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
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il y a 23 jDernière mise à jour
Skill
Auteurlinegel
Version0.0.0
LicenceISC
CatégorieWorkflow
Formatsskill.md
PromptNon publié
Compatibilité
Claude✓ Pris en charge
Cursor
Copilot
ChatGPT
Gemini
À propos

Representation-first Three.js WebGPU/TSL particles, ribbon or history trails, and effects. Use for analytic or recurrent particle motion, stable-slot or scan-compacted GPU pools, flow-conforming shells and wakes, dissolving debris, or effect-specific HDR and depth integration.

Mots-clés
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