threejs-procedural-planets

SKILLWorkflowcommunauté
v0.0.0linegelISCMis à jour il y a 23 jSource →

Scale procedural planetary bodies in Three.js r185 WebGPU/TSL. Use when global curvature needs a cube-sphere quadtree, a sustained ground view needs a tangent clipmap, an orbit-to-ground transition needs both, or a gas-giant cloud deck needs body-scale band fields.

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il y a 23 jDernière mise à jour
Skill
Auteurlinegel
Version0.0.0
LicenceISC
CatégorieWorkflow
Formatsskill.md
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Claude✓ Pris en charge
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Gemini
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Scale procedural planetary bodies in Three.js r185 WebGPU/TSL. Use when global curvature needs a cube-sphere quadtree, a sustained ground view needs a tangent clipmap, an orbit-to-ground transition needs both, or a gas-giant cloud deck needs body-scale band fields.

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