threejs-water-optics

SKILLWorkflowcommunauté
v0.0.0linegelISCMis à jour il y a 23 jSource →

Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
5Étoiles du dépôt
1Clients
1Formats
il y a 23 jDernière mise à jour
Skill
Auteurlinegel
Version0.0.0
LicenceISC
CatégorieWorkflow
Formatsskill.md
PromptNon publié
Compatibilité
Claude✓ Pris en charge
Cursor
Copilot
ChatGPT
Gemini
À propos

Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

Mots-clés
skillclaude