unity-headless-validation

SKILLWorkflowcommunauté
v0.0.0JCreatesGHMITMis à jour il y a 2 moisSource →

Validate Unity C# changes from the command line — fast compile checks WITHOUT launching Unity, plus PlayMode/EditMode tests and editor automation (-executeMethod scene bakes) run in -batchmode on a lock-free clone so they work WHILE the editor is open on the project. Use WHENEVER you edit a Unity pr

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il y a 2 moisDernière mise à jour
Skill
AuteurJCreatesGH
Version0.0.0
LicenceMIT
CatégorieWorkflow
Formatsskill.md
PromptNon publié
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Claude✓ Pris en charge
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ChatGPT
Gemini
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Validate Unity C# changes from the command line — fast compile checks WITHOUT launching Unity, plus PlayMode/EditMode tests and editor automation (-executeMethod scene bakes) run in -batchmode on a lock-free clone so they work WHILE the editor is open on the project. Use WHENEVER you edit a Unity project's C# and want to know it compiles/passes without clicking into the editor or waiting on a doma

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