Build, run, debug, and ship 2D pixel-art games with the Usagi engine (Lua 5.5, hot-reload, one-command export to Linux/macOS/Windows/Web). Use whenever the user mentions Usagi, the `usagi` CLI (init/dev/run/export/tools), or Usagi-specific APIs such as the `_init`/`_update`/`_draw` callbacks, `gfx.s
Build, run, debug, and ship 2D pixel-art games with the Usagi engine (Lua 5.5, hot-reload, one-command export to Linux/macOS/Windows/Web). Use whenever the user mentions Usagi, the `usagi` CLI (init/dev/run/export/tools), or Usagi-specific APIs such as the `_init`/`_update`/`_draw` callbacks, `gfx.spr`, `gfx.clear`, `input.pressed`/`input.held`, `sfx.play`, `music.loop`, `usagi.save`, or `effect.s