Debug missing geometry and invalid draw calls: unbound ELEMENT_ARRAY_BUFFER, bad VAO/VBO bindings, disabled attributes, wrong strides, and instancing setup errors. Use for drawElements errors or invisible meshes with valid shaders.
Debug missing geometry and invalid draw calls: unbound ELEMENT_ARRAY_BUFFER, bad VAO/VBO bindings, disabled attributes, wrong strides, and instancing setup errors. Use for drawElements errors or invisible meshes with valid shaders.