ai-game-art-pipeline

SKILLFlusso di lavorocommunity
v0.0.0ybuild-aiMITAggiornato 2 mesi faFonte →

Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. U

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
295Stelle
1Client
1Formati
2 mesi faUltimo aggiornamento
Skill
Autoreybuild-ai
Versione0.0.0
LicenzaMIT
CategoriaFlusso di lavoro
Formatiskill.md
PromptNon pubblicato
Compatibilità
Claude✓ Supportato
Cursor
Copilot
ChatGPT
Gemini
Descrizione

Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. Use when building actual game assets for PixiJS/Canvas/Unity/Godot/SpriteKit/etc., not one-off market

Parole chiave
skillclaude