animation-systems

SKILLFlusso di lavorocommunity
v0.0.0rondorkerinMITAggiornato 1 mesi faFonte →

Use when designing, speccing, or reviewing a character/object motion system in ANY engine — the rig and skeleton, skinning (linear blend vs dual-quaternion, the candy-wrapper artifact), forward vs inverse kinematics, IK solvers (two-bone, FABRIK, CCD, look-at), blend trees and blend spaces (1D/2D),

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
25Stelle del repo
1Client
1Formati
1 mesi faUltimo aggiornamento
Skill
Autorerondorkerin
Versione0.0.0
LicenzaMIT
CategoriaFlusso di lavoro
Formatiskill.md
PromptNon pubblicato
Compatibilità
Claude✓ Supportato
Cursor
Copilot
ChatGPT
Gemini
Descrizione

Use when designing, speccing, or reviewing a character/object motion system in ANY engine — the rig and skeleton, skinning (linear blend vs dual-quaternion, the candy-wrapper artifact), forward vs inverse kinematics, IK solvers (two-bone, FABRIK, CCD, look-at), blend trees and blend spaces (1D/2D), animation state machines, additive layers and upper/lower-body splits, ragdoll and active ragdoll, p

Parole chiave
skillclaude