blender-materials

SKILLFlusso di lavorocommunity
v0.0.0RobLe3MITAggiornato 3 mesi faFonte →

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patt

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
38Stelle del repo
1Client
1Formati
3 mesi faUltimo aggiornamento
Skill
AutoreRobLe3
Versione0.0.0
LicenzaMIT
CategoriaFlusso di lavoro
Formatiskill.md
PromptNon pubblicato
Compatibilità
Claude✓ Supportato
Cursor
Copilot
ChatGPT
Gemini
Descrizione

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material

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