Use when a CesiumJS application runs slowly, drops frames, stutters during camera movement, drains battery, or streams 3D Tiles too slowly, and the cause must be measured and fixed with the right lever. Prevents the guess-first mistake (raising maximumScreenSpaceError blindly until the scene turns b
Use when a CesiumJS application runs slowly, drops frames, stutters during camera movement, drains battery, or streams 3D Tiles too slowly, and the cause must be measured and fixed with the right lever. Prevents the guess-first mistake (raising maximumScreenSpaceError blindly until the scene turns blurry), the continuous-render battery drain, request storms from unthrottled tile loading, and leake