closed-surface-uv-coverage

SKILLFlusso di lavorocommunity
v0.0.0RobLe3MITAggiornato 5 mesi faFonte →

Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
38Stelle del repo
1Client
1Formati
5 mesi faUltimo aggiornamento
Skill
AutoreRobLe3
Versione0.0.0
LicenzaMIT
CategoriaFlusso di lavoro
Formatiskill.md
PromptNon pubblicato
Compatibilità
Claude✓ Supportato
Cursor—
Copilot—
ChatGPT—
Gemini—
Descrizione

Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces.

Parole chiave
skillclaude

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