combat-design

SKILLFlusso di lavorocommunity
v0.0.0rondorkerinMITAggiornato 3 mesi faFonte →

Use when designing, tuning, or reviewing combat and game feel — juice/feedback budgets, hit-stop and impact, telegraphing and danger cues, enemy silhouettes and role-based rosters, multi-enemy readability, encounter pacing, and high-lethality (Souls-like) commitment/stamina/checkpoint loops. Also us

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
25Stelle del repo
1Client
1Formati
3 mesi faUltimo aggiornamento
Skill
Autorerondorkerin
Versione0.0.0
LicenzaMIT
CategoriaFlusso di lavoro
Formatiskill.md
PromptNon pubblicato
Compatibilità
Claude✓ Supportato
Cursor—
Copilot—
ChatGPT—
Gemini—
Descrizione

Use when designing, tuning, or reviewing combat and game feel — juice/feedback budgets, hit-stop and impact, telegraphing and danger cues, enemy silhouettes and role-based rosters, multi-enemy readability, encounter pacing, and high-lethality (Souls-like) commitment/stamina/checkpoint loops. Also use to diagnose combat that feels floaty, noisy, unfair, swarmy, or like a memorization "knowledge che

Parole chiave
skillclaude

Nessuna copertura delle dipendenze

Questa voce non pubblica alcun pacchetto npm, quindi Forge non ha un albero delle dipendenze per essa. È una lacuna di copertura, non l'affermazione che non abbia dipendenze.

Argomenti

Correlati in design tools