difficulty-and-balancing

SKILLFlusso di lavorocommunity
v0.0.0rondorkerinMITAggiornato 1 mesi faFonte →

Use when designing, tuning, or reviewing the difficulty or balance of any game system — encounter tuning, cost curves, dominant-strategy audits, dynamic difficulty adjustment (DDA), difficulty settings, and accessibility assists. Also use to diagnose "this is too hard/too easy", "everything feels ov

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25Stelle del repo
1Client
1Formati
1 mesi faUltimo aggiornamento
Skill
Autorerondorkerin
Versione0.0.0
LicenzaMIT
CategoriaFlusso di lavoro
Formatiskill.md
PromptNon pubblicato
Compatibilità
Claude✓ Supportato
Cursor
Copilot
ChatGPT
Gemini
Descrizione

Use when designing, tuning, or reviewing the difficulty or balance of any game system — encounter tuning, cost curves, dominant-strategy audits, dynamic difficulty adjustment (DDA), difficulty settings, and accessibility assists. Also use to diagnose "this is too hard/too easy", "everything feels overpowered", a degenerate meta, a missing difficulty curve, or an accessibility gap. Triggers on "bal

Parole chiave
skillclaude