game-design-perceived-randomness-audit

SKILLFlusso di lavorocommunity
v0.0.0StanestaneUnknownAggiornato 1 mesi faFonte →

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-under

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1Client
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1 mesi faUltimo aggiornamento
Skill
AutoreStanestane
Versione0.0.0
LicenzaUnknown
CategoriaFlusso di lavoro
Formatiskill.md
PromptNon pubblicato
Compatibilità
Claude✓ Supportato
Cursor
Copilot
ChatGPT
Gemini
Descrizione

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-undermining; when players may misread independent events as patterned; or when randomness may sit too clo

Parole chiave
skillclaude