game-design-prosocial-session-chapters

SKILLFlusso di lavorocommunity
v0.0.0StanestaneUnknownAggiornato 3 mesi faFonte →

Design or audit prosocial experiences in session-based multiplayer games using a three-phase chapter model built around Setup, Little Loops, and Long Tail. Use when evaluating co-op games, team shooters, MOBAs, mission-based multiplayer, or other repeat-session formats; when planning how to prime tr

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
46Stelle del repo
1Client
1Formati
3 mesi faUltimo aggiornamento
Skill
AutoreStanestane
Versione0.0.0
LicenzaUnknown
CategoriaFlusso di lavoro
Formatiskill.md
PromptNon pubblicato
Compatibilità
Claude✓ Supportato
Cursor—
Copilot—
ChatGPT—
Gemini—
Descrizione

Design or audit prosocial experiences in session-based multiplayer games using a three-phase chapter model built around Setup, Little Loops, and Long Tail. Use when evaluating co-op games, team shooters, MOBAs, mission-based multiplayer, or other repeat-session formats; when planning how to prime trust before play, reinforce repeatable prosocial actions during play, and carry positive social momen

Parole chiave
skillclaude

Nessuna copertura delle dipendenze

Questa voce non pubblica alcun pacchetto npm, quindi Forge non ha un albero delle dipendenze per essa. È una lacuna di copertura, non l'affermazione che non abbia dipendenze.

Argomenti

Correlati in design tools