input-systems

SKILLFlusso di lavorocommunity
v0.0.0gamedev-skillsApache-2.0Aggiornato 1 mesi faFonte →

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
518Stelle del repo
1Client
1Formati
1 mesi faUltimo aggiornamento
Skill
Autoregamedev-skills
Versione0.0.0
LicenzaApache-2.0
CategoriaFlusso di lavoro
Formatiskill.md
PromptApri (vedi la scheda Prompt)
Compatibilità
Claude✓ Supportato
Cursor—
Copilot—
ChatGPT—
Gemini—
Descrizione

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote tim

Parole chiave
skillclaude

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