The motion, gesture & feel lens for a frontend build — where every animation earns its place and the feel IS the product. Use after the build works, when adding interaction physics, when a UI feels sluggish / janky or the gesture fights the scroll, or auditing animations. The one shift: every animat
The motion, gesture & feel lens for a frontend build — where every animation earns its place and the feel IS the product. Use after the build works, when adding interaction physics, when a UI feels sluggish / janky or the gesture fights the scroll, or auditing animations. The one shift: every animation maps to a PURPOSE and its dynamics come from physics (spring vs easing, never confused); the fee