Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Dedotto dai trasporti dichiarati da questo annuncio (streamable-http). Un client che non compare qui non è escluso — semplicemente Forge non è in grado di confermarlo.
La verifica conferma l’identità del publisher (la proprietà del repo), non la sicurezza del codice. L’analisi di sicurezza copre i CVE noti e gli script di installazione sospetti.
Letto da un vero handshake MCP initialize → tools/list verso l’endpoint dichiarato. Nessuno strumento è stato invocato — tools/list è la chiamata di introspezione in sola lettura che il protocollo prevede a questo scopo. Riflette ciò che il server annunciava in quel momento; un endpoint ospitato non è vincolato ad alcuna versione e può cambiare senza preavviso.
https://gamedev.net/mcp/10 strumenti · 254 mssearch_siteUnified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or…Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or…
| Parametro | Tipo | Descrizione |
|---|---|---|
| query* | string | Search query |
| content_types | array | Optional filter: forum_topic, forum_post, blog_entry, tutorial, project, portfolio, shader_project, news, news_item, answer_page, thread_digest |
| sort | string | Order results by relevance (default) or recency |
| page | integer | — |
| per_page | integer | — |
get_threadFetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
| Parametro | Tipo | Descrizione |
|---|---|---|
| topic_id* | integer | Forum topic ID |
| max_posts | integer | — |
get_contentFetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameD…Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameD…
| Parametro | Tipo | Descrizione |
|---|---|---|
| content_type* | string | content_type from a search result |
| id* | integer | id from a search result |
list_recentList the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
| Parametro | Tipo | Descrizione |
|---|---|---|
| content_type* | string | Kind of content to list |
| limit | integer | — |
search_shadersSearch public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.
| Parametro | Tipo | Descrizione |
|---|---|---|
| query | string | Optional title, description, author, or tag search text. |
| runtime | string | — |
| topics | array | Curated slugs returned by list_shader_topics; matches confirmed techniques or equivalent author tags. |
| difficulty | string | — |
| licenses | array | Only projects using one of these license keys. |
| explained_only | boolean | Only projects with annotations for the current revision. |
| sort | string | Relevance for text queries, publication recency, or all-time engagement. |
| page | integer | — |
| per_page | integer | — |
get_shader_projectFetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.
| Parametro | Tipo | Descrizione |
|---|---|---|
| project_id* | integer | ShaderLab project id |
| max_source_chars | integer | Maximum source characters across all passes; 0 returns pass metadata without source. |
list_shader_topicsList the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.
| Parametro | Tipo | Descrizione |
|---|---|---|
| include_counts | boolean | Include counts of public projects matched by each topic taxonomy entry. |
| include_examples | integer | Representative public projects per topic, from 0 to 5. |
get_shader_portability_reportRun ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.
| Parametro | Tipo | Descrizione |
|---|---|---|
| project_id* | integer | Public ShaderLab project id. |
| target | string | Optional engine target; omit for a general E1 portability report. |
list_trending_contentWhat is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending arti…What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending arti…
| Parametro | Tipo | Descrizione |
|---|---|---|
| mode | string | Clustered stories (default) or individual articles |
| limit | integer | — |
| tag | string | Optional tag filter (e.g. "unreal", "funding") |
get_storyFetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
| Parametro | Tipo | Descrizione |
|---|---|---|
| story_id* | integer | Story cluster id from list_trending_content (mode='stories') |
10 strumenti su 10 hanno pubblicato una descrizione.
I nomi e le descrizioni degli strumenti sono scritti dal publisher e mostrati alla lettera come testo inerte. Sono le stringhe che un client MCP passa a un modello, quindi Forge vi cerca schemi di prompt injection — ogni rilievo compare insieme all’analisi di sicurezza qui sopra. «Privilegiato» è una corrispondenza di parola chiave sul nome dello strumento, non una verifica di ciò che fa: un nome innocuo può comunque fare qualsiasi cosa.
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
I nomi collegati aprono l’indice Forge di tutte le voci osservate esporre quello strumento. Sfoglia tutti gli strumenti indicizzati.
Questa voce non pubblica alcun pacchetto npm, quindi Forge non ha un albero delle dipendenze per essa. È una lacuna di copertura, non l'affermazione che non abbia dipendenze.