threejs-materials-lighting

SKILLFlusso di lavorocommunity
v0.0.0gamedev-skillsApache-2.0Aggiornato 10 g faFonte →

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — whe

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
518Stelle del repo
1Client
1Formati
10 g faUltimo aggiornamento
Skill
Autoregamedev-skills
Versione0.0.0
LicenzaApache-2.0
CategoriaFlusso di lavoro
Formatiskill.md
PromptApri (vedi la scheda Prompt)
Compatibilità
Claude✓ Supportato
Cursor
Copilot
ChatGPT
Gemini
Descrizione

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For r

Parole chiave
skillclaude