threejs-water-optics

SKILLFlusso di lavorocommunity
v0.0.0linegelISCAggiornato 24 g faFonte →

Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
5Stelle del repo
1Client
1Formati
24 g faUltimo aggiornamento
Skill
Autorelinegel
Versione0.0.0
LicenzaISC
CategoriaFlusso di lavoro
Formatiskill.md
PromptNon pubblicato
Compatibilità
Claude✓ Supportato
Cursor
Copilot
ChatGPT
Gemini
Descrizione

Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

Parole chiave
skillclaude