Investigate WebGL performance regressions using capture summaries, draw-call counts, redundant state changes, and per-frame texture uploads. Use when FPS drops, stutter appears after a change, or Spector reports performance findings.
Investigate WebGL performance regressions using capture summaries, draw-call counts, redundant state changes, and per-frame texture uploads. Use when FPS drops, stutter appears after a change, or Spector reports performance findings.