Debug WebGL shader compile and program link failures for GLSL ES 1.00 and 3.00, including varying/attribute mismatches, precision issues, and WebGL1/WebGL2 version confusion. Use when console or Spector reports shader/program errors or draws have no valid program.
Debug WebGL shader compile and program link failures for GLSL ES 1.00 and 3.00, including varying/attribute mismatches, precision issues, and WebGL1/WebGL2 version confusion. Use when console or Spector reports shader/program errors or draws have no valid program.