Use when building a world bible and deciding how lore reaches the player — the iceberg principle (author the whole world, surface ~10%), environmental & item-description storytelling, an "alien but coherent" identity that survives procedural generation, deep history as faction-proxy pantheons, and l
Use when building a world bible and deciding how lore reaches the player — the iceberg principle (author the whole world, surface ~10%), environmental & item-description storytelling, an "alien but coherent" identity that survives procedural generation, deep history as faction-proxy pantheons, and ludonarrative harmony (mechanics that are the story). Also use to diagnose lore that info-dumps, feel
Questa voce non pubblica alcun pacchetto npm, quindi Forge non ha un albero delle dipendenze per essa. È una lacuna di copertura, non l'affermazione che non abbia dipendenze.