MCP server for The VG Resource network (Sprites, Models, Textures, Sounds)
Inferred from the transports this listing declares (stdio). A client not listed here hasn’t been ruled out — it just isn’t something Forge can confirm.
Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts.
Read out of the source npm actually ships, at scan time. The package was never executed. Tools registered dynamically at runtime, or hidden inside bundled or minified code, can be missed — so this is a floor on the tool surface, not a complete census of it.
search_assetsSearch for assets across The VG Resource network. Returns matching sprites, models, textures, or sounds.Search for assets across The VG Resource network. Returns matching sprites, models, textures, or sounds.
No input schema was published for this tool.
browse_consoleList all games for a specific console/platform on a resource.List all games for a specific console/platform on a resource.
No input schema was published for this tool.
browse_gameList all assets for a specific game.List all assets for a specific game.
No input schema was published for this tool.
get_asset_detailGet detailed information about a specific asset including download URL.Get detailed information about a specific asset including download URL.
No input schema was published for this tool.
get_latestGet the latest/recently uploaded assets across a resource.Get the latest/recently uploaded assets across a resource.
No input schema was published for this tool.
get_popularGet the most popular/hit assets across a resource.Get the most popular/hit assets across a resource.
No input schema was published for this tool.
random_assetGet a random asset from a resource. Rolls the dice on 100k+ assets.Get a random asset from a resource. Rolls the dice on 100k+ assets.
No input schema was published for this tool.
cross_referenceFind the same game across all 4 resources (sprites, models, textures, sounds).Find the same game across all 4 resources (sprites, models, textures, sounds).
No input schema was published for this tool.
list_consolesList all available consoles/platforms for a resource.List all available consoles/platforms for a resource.
No input schema was published for this tool.
download_assetDownload an asset from its page URL to a local file. Extracts the download link and saves the file.Download an asset from its page URL to a local file. Extracts the download link and saves the file.
No input schema was published for this tool.
batch_downloadDownload multiple assets from their page URLs to a directory. Useful for grabbing all assets from a game.Download multiple assets from their page URLs to a directory. Useful for grabbing all assets from a game.
No input schema was published for this tool.
11 of 11 tools published a description.
Tool names and descriptions are written by the publisher and shown verbatim as inert text. They are the strings an MCP client passes to a model, so Forge scans them for prompt-injection patterns — any finding appears with the security scan above. “Privileged” is a keyword match on the tool name, not an audit of what the tool does: a benign-sounding name can still do anything.
MCP server for The VG Resource network (Sprites, Models, Textures, Sounds)
Linked names open Forge’s index of every entry observed exposing that tool. Browse all indexed tools.
The crawl stopped at the 60-package limit. The rest of the tree was never resolved.
36 more resolved packages are not drawn here (display cap: 24). Every dependency carrying an advisory is drawn regardless of the cap. Full inventory (CycloneDX SBOM)
56 declared dependencies never landed in the tree. They are missing from Forge's resolution, not from the package.
+44 more not listed. The counts by reason above cover all of them.
Not followed: peerDependencies. This tree covers runtime dependencies only, so anything those pull in was never resolved.