Deterministic, persistent 3D/2D spatial world model for AI agents with entity tracking, object permanence, movement simulation, and expected view frustum projection.
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update_entityCreate or update an entity in the spatial world model. Allows specifying position (3D coordinates), orientation (pitch/yaw/roll), bounding box volume, custom properties, tags, and confidence score.Create or update an entity in the spatial world model. Allows specifying position (3D coordinates), orientation (pitch/yaw/roll), bounding box volume, custom properties, tags, and confidence score.
No input schema was published for this tool.
query_entitiesFind entities by keyword query (FTS5 search), type, region, spatial proximity, tags, or status. Alternatively, provide entity_id for single-entity location and historical trajectory lookup.Find entities by keyword query (FTS5 search), type, region, spatial proximity, tags, or status. Alternatively, provide entity_id for single-entity location and historical trajectory lookup.
No input schema was published for this tool.
set_relationRecord or update a spatial relationship between two entities (e.g. on, inside, next_to, above, below, near, contains, occluded_by, connected_to, facing, holding, part_of).Record or update a spatial relationship between two entities (e.g. on, inside, next_to, above, below, near, contains, occluded_by, connected_to, facing, holding, part_of).
No input schema was published for this tool.
get_spatial_mapReturn a structured spatial layout, topological graph, 3D asset export (gltf/obj), or high-level environment summary of the known world.Return a structured spatial layout, topological graph, 3D asset export (gltf/obj), or high-level environment summary of the known world.
No input schema was published for this tool.
simulate_movementSimulate physical movement and test for AABB collisions, or calculate waypoint navigation paths between entities and coordinates.Simulate physical movement and test for AABB collisions, or calculate waypoint navigation paths between entities and coordinates.
No input schema was published for this tool.
ingest_observationMerge structured vision perception detections into the world model (re-identifying existing objects and boosting confidence), or reconcile observed state against the expected frustum view.Merge structured vision perception detections into the world model (re-identifying existing objects and boosting confidence), or reconcile observed state against the expected frustum view.
No input schema was published for this tool.
get_expected_viewCalculate what entities should be visible from an observer's pose and field of view frustum cone.Calculate what entities should be visible from an observer's pose and field of view frustum cone.
No input schema was published for this tool.
link_to_goalAssociate entities or spatial regions with state-memory task DAGs (link/unlink), or extract goal-relevant spatial context slices.Associate entities or spatial regions with state-memory task DAGs (link/unlink), or extract goal-relevant spatial context slices.
No input schema was published for this tool.
record_outcomeUpdate the world model after an action executes (moving an entity, modifying properties, destroying or creating objects).Update the world model after an action executes (moving an entity, modifying properties, destroying or creating objects).
No input schema was published for this tool.
manage_spatial_specManage Spatial Spec-Driven Development (Spatial SDD) baseline contracts and live compliance verification against physical constraints (min clearance, containment, occupancy).Manage Spatial Spec-Driven Development (Spatial SDD) baseline contracts and live compliance verification against physical constraints (min clearance, containment, occupancy).
No input schema was published for this tool.
create_evidence_packPackage entity positions, observation reconciliations, and snapshot states into an immutable, SHA-256 hashed cryptographic evidence pack for compliance and state-memory task verification.Package entity positions, observation reconciliations, and snapshot states into an immutable, SHA-256 hashed cryptographic evidence pack for compliance and state-memory task verification.
No input schema was published for this tool.
use_spatial_blackboardMulti-agent shared spatial blackboard for publishing ephemeral intentions, waypoints, and claiming exclusive spatial access to prevent collisions.Multi-agent shared spatial blackboard for publishing ephemeral intentions, waypoints, and claiming exclusive spatial access to prevent collisions.
No input schema was published for this tool.
manage_snapshotUnified spatial snapshot and time-travel management: save checkpoints, restore states, diff two snapshots, list history, undo mutations, or inspect world state at historical timestamps.Unified spatial snapshot and time-travel management: save checkpoints, restore states, diff two snapshots, list history, undo mutations, or inspect world state at historical timestamps.
No input schema was published for this tool.
generate_game_inputsGenerate Playwright MCP automation inputs (WASD, mouse-look, clicks) or project/unproject 3D entity coordinates and screen pixels.Generate Playwright MCP automation inputs (WASD, mouse-look, clicks) or project/unproject 3D entity coordinates and screen pixels.
No input schema was published for this tool.
wait_for_spatial_statePoll and wait until an entity reaches a specific spatial state (exists, becomes active, confidence exceeds threshold, or enters region).Poll and wait until an entity reaches a specific spatial state (exists, becomes active, confidence exceeds threshold, or enters region).
No input schema was published for this tool.
15 of 15 tools published a description.
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Deterministic, persistent 3D/2D spatial world model for AI agents with entity tracking, object permanence, movement simulation, and expected view frustum projection.
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76 declared dependencies never landed in the tree. They are missing from Forge's resolution, not from the package.
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