CoplayDev/unity-mcp

MCPcommunity
CoplayDevMITUpdated 21d agoGitHub

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

----------------------|---------------------------------| Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via the Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate workflows. In Unity: Window → Package Manager → + → Add package from…

Automatically indexed from public sources. Not yet verified by the developer on Forge.Claim this listing →
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21d agoLast update
Package
AuthorCoplayDev
LicenseMIT
Sourcegithub
Trust Status
B
60/100Good
Listed in Forge index+10/10
Publisher identity verified+0/25
Publisher: run `forge publish` from the package repo to claim ownership
Ed25519 publish signature+0/10
Included automatically when the publisher runs `forge publish`
Domain verification+0/5
Publisher: host /.well-known/forge.json on the package homepage with { "publisher": "<github-login>" }
CVE scan · not run+0/30
Not yet scanned — package must be on npm
Static analysis · clean+20/20
npm provenance (Sigstore)+0/5
Publish from GitHub Actions with the --provenance flag
Paste into Claude Code, Cursor, or any AI assistant to fix all gaps
StatusCommunity-indexed
PublisherUnverified
SignatureUnsigned
Domain
Provenance
DependenciesNot audited
Tool surface
Security scan✓ CleanvHEAD · 19d ago
EvalsNone
IndexedMay 24, 2026

Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts — it cannot prove the absence of malicious code.

About

----------------------|---------------------------------| Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via the Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate workflows. In Unity: Window → Package Manager → + → Add package from git URL, paste: Beta channel uses . Asset Store and OpenUPM paths are documented in the Install guide.…

Keywords
aiai-integrationanthropicclaudecopilotcursorgame-developmentgamedevgeminillmmcpmodel-context-protocolopenaiunityunity3dvideogames