ai-game-art-pipeline

SKILLWorkflowcommunity
v0.0.0ybuild-aiMITUpdated 2mo agoSource →

Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. U

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
295Stars
1Clients
1Formats
2mo agoLast update
Skill
Authorybuild-ai
Version0.0.0
LicenseMIT
CategoryWorkflow
Formatsskill.md
PromptNot published
Compatibility
Claude✓ Supported
Cursor
Copilot
ChatGPT
Gemini
About

Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. Use when building actual game assets for PixiJS/Canvas/Unity/Godot/SpriteKit/etc., not one-off market

Keywords
skillclaude