Build portable, first-person colored ASCII city engines and small GIS-derived city packs. Use when designing terrain-following walking, raycast character rendering, city-provider schemas, or reproducible public-GIS ingestion. Do not use for conventional 3D/WebGL games, multi-level interiors, general
Build portable, first-person colored ASCII city engines and small GIS-derived city packs. Use when designing terrain-following walking, raycast character rendering, city-provider schemas, or reproducible public-GIS ingestion. Do not use for conventional 3D/WebGL games, multi-level interiors, general GIS analysis, or committing full-resolution GIS archives.