atlas-uv-fitting

SKILLWorkflowcommunity
v0.0.0RobLe3MITUpdated 5mo agoSource →

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

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5mo agoLast update
Skill
AuthorRobLe3
Version0.0.0
LicenseMIT
CategoryWorkflow
Formatsskill.md
PromptNot published
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Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

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skillclaude

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