audio-design

SKILLWorkflowcommunity
v0.0.0gamedev-skillsApache-2.0Updated 1mo agoSource →

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX

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1mo agoLast update
Skill
Authorgamedev-skills
Version0.0.0
LicenseApache-2.0
CategoryWorkflow
Formatsskill.md
PromptOpen (see Prompt tab)
Compatibility
Claude✓ Supported
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About

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.

Keywords
skillclaude

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