com.framesail/framesail

MCPcommunitylive
v1.0.0com.framesailUnknownUpdated 3mo ago

Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4.

Endpoint healthlive
checked 9 days ago · 280ms
100% of the last 6 checks reached this endpoint
Works in
ClaudeCursorCopilotChatGPTGemini

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3mo agoLast update
Package
Authorcom.framesail
LicenseUnknown
Version1.0.0
Sourcemcp-registry
Trust Status
D
30/100Risk
✓Listed in Forge index+10/10
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—Prompt-injection scan · findings+0/30
→ Publisher: remove instructions in the source aimed at AI clients rather than human readers
✓Obfuscation / exfil scan · clean+20/20
StatusCommunity-indexed
PublisherUnverified
SignatureUnsigned
Domain—
Provenance—
DependenciesNot audited
Tool surface72 tools · 5 privileged
Security scan⚠ Warnings (1)vlive · 29d agoHow well does this scan work?
PROMPTtool:list_modelsImperative addressed to the AI model
PROMPTtool:update_style_fields#fieldsExfiltration-shaped instruction
EvalsNone
IndexedJul 9, 2026

Verification confirms publisher identity (repo ownership), not code safety. The security scan covers known CVEs and suspicious install scripts.

Tools

72 tools · 5 privileged · 1 flagged for injection
Observed live from the vendor's endpoint29d ago

Read from a real MCP initialize → tools/list handshake against the declared endpoint. No tool was ever invoked — tools/list is the read-only introspection call the protocol defines for this. It reflects what the server advertised at that moment; a hosted endpoint is not pinned to any version and can change without notice.

  • https://api.framesail.com/mcp72 tools · 299ms
list_channelsList your channels. Every project lives in a channel, which owns the reusable styles (art/narrative/director) that drive generation.

List your channels. Every project lives in a channel, which owns the reusable styles (art/narrative/director) that drive generation.

No input schema was published for this tool.

create_channelCreate a new channel — the container for projects and their reusable styles. Use when the user wants a fresh creative identity rather than adding to an existing channel.

Create a new channel — the container for projects and their reusable styles. Use when the user wants a fresh creative identity rather than adding to an existing channel.

ParameterTypeDescription
name*stringDisplay name for the new channel
descriptionstringOptional free-text description of the channel's content focus
list_projectsList projects in a channel.

List projects in a channel.

ParameterTypeDescription
channel_id*stringID of the channel whose projects to list, from list_channels or create_channel
create_projectCreate a project. The description (the video concept/topic) seeds script generation, so write a meaningful one. Pass video_format='portrait' for a vertical video — every shot, overlay, and the export are then composed for a 9:16 frame. The response's web_url is the project's page in the web app…

Create a project. The description (the video concept/topic) seeds script generation, so write a meaningful one. Pass video_format='portrait' for a vertical video — every shot, overlay, and the export are then composed for a 9:16 frame. The response's web_url is the project's page in the web app…

ParameterTypeDescription
channel_id*stringID of the channel to create the project in, from list_channels or create_channel
title*stringProject title shown in the app
descriptionstringThe video concept/topic; seeds script generation, so make it specific and meaningful
video_formatstringOutput frame shape: 'landscape' (16:9, the default — YouTube and long-form) or 'portrait' (9:16 — Shorts, Reels, TikTok). Fixed once the storyboard is generate…
get_projectFetch a project row — settings, voice config, default style, export URL.

Fetch a project row — settings, voice config, default style, export URL.

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
update_projectPatch project fields. Updatable: title, description, sfx_level, video_concept, voice_mix, voice_tts_provider, script_target_minutes, narrator_speed, video_format. (The narrator's TTS voice is NOT here — use set_narrator_voice.) narrator_speed is the narration rate (0.5-2.0, default 1.0; clampe…

Patch project fields. Updatable: title, description, sfx_level, video_concept, voice_mix, voice_tts_provider, script_target_minutes, narrator_speed, video_format. (The narrator's TTS voice is NOT here — use set_narrator_voice.) narrator_speed is the narration rate (0.5-2.0, default 1.0; clampe…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
fields*objectPartial dict of fields to patch; allowed keys: title, description, sfx_level ('none'|'minimal'|'frequent'), video_concept, voice_mix ('narrator_only'|'narrator…
delete_projectprivilegedPermanently delete a project and everything in it (script versions, assets, voiceover, segments, renders). Irreversible — confirm with your user first.

Permanently delete a project and everything in it (script versions, assets, voiceover, segments, renders). Irreversible — confirm with your user first.

ParameterTypeDescription
project_id*stringID of the project to permanently delete, from list_projects
set_project_styleSet the project's default style — the style whose art/narrative/director fields drive its generations. Use after create_style to put a new visual identity into effect, or to switch a project between channel styles.

Set the project's default style — the style whose art/narrative/director fields drive its generations. Use after create_style to put a new visual identity into effect, or to switch a project between channel styles.

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
style_id*stringID of the style to make the project's default, from create_style or list_styles
update_caption_configMerge a patch into the project's burned-in caption config (keys like enabled, plus styling). Read the current value from get_project (caption_config). Applies at the next export — no rebuild needed.

Merge a patch into the project's burned-in caption config (keys like enabled, plus styling). Read the current value from get_project (caption_config). Applies at the next export — no rebuild needed.

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
caption_config*objectPartial caption config to merge (keys like enabled, plus styling); read the current value from get_project's caption_config
get_pipeline_progressTHE resume/orientation tool: one call returns every pipeline step's state (script -> scan -> reference_images -> voices -> voiceover -> style_templates -> storyboard -> segment_assets -> scenes -> export), any running jobs, and a next_action telling you exactly what to do next. Call this when p…

THE resume/orientation tool: one call returns every pipeline step's state (script -> scan -> reference_images -> voices -> voiceover -> style_templates -> storyboard -> segment_assets -> scenes -> export), any running jobs, and a next_action telling you exactly what to do next. Call this when p…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
get_workflow_statusPoll this between steps: returns active + recently-finished AI jobs (scope by project_id, or style_id for style analysis), plus per-segment- asset render statuses for projects. A step is done when its jobs reach status=complete (or error, with a user-readable message). NOTE: finished jobs drop…

Poll this between steps: returns active + recently-finished AI jobs (scope by project_id, or style_id for style analysis), plus per-segment- asset render statuses for projects. A step is done when its jobs reach status=complete (or error, with a user-readable message). NOTE: finished jobs drop…

ParameterTypeDescription
project_idstringProject ID to scope jobs to; pass exactly one of project_id or style_id
style_idstringStyle ID to scope jobs to (style analysis); pass exactly one of project_id or style_id
await_jobsBlock (server-side) until the scope has no pending/running jobs, or the timeout passes — use this instead of polling get_workflow_status yourself. Returns {done, jobs}. If done=false the work is still running: just call await_jobs again (a 3-5 minute storyboard takes a few consecutive calls). K…

Block (server-side) until the scope has no pending/running jobs, or the timeout passes — use this instead of polling get_workflow_status yourself. Returns {done, jobs}. If done=false the work is still running: just call await_jobs again (a 3-5 minute storyboard takes a few consecutive calls). K…

ParameterTypeDescription
project_idstringProject ID whose jobs to wait for; pass exactly one of project_id or style_id
style_idstringStyle ID whose analysis/template jobs to wait for; pass exactly one of project_id or style_id
timeout_secondsintegerMax seconds to block server-side before returning done=false; keep <= 50 so the client doesn't time out the tool call
get_section_templateInspect the prompt sections a generation job exposes for per-call override via editable_sections (jobs: script, script_scan, storyboard, segment_image, segment_video, voice_block, ...). Sections marked locked cannot be overridden.

Inspect the prompt sections a generation job exposes for per-call override via editable_sections (jobs: script, script_scan, storyboard, segment_image, segment_video, voice_block, ...). Sections marked locked cannot be overridden.

ParameterTypeDescription
job*stringGeneration job name, e.g. "script", "script_scan", "storyboard", "segment_image", "segment_video", "voice_block"
list_modelsList the models allowed for a generation job, with display names, credit estimates, and each model's settings_schema — the valid keys for that tool's `settings` param (e.g. image quality/orientation, video duration). When model is omitted the server picks: the account's saved expert-drawer choi…

List the models allowed for a generation job, with display names, credit estimates, and each model's settings_schema — the valid keys for that tool's `settings` param (e.g. image quality/orientation, video duration). When model is omitted the server picks: the account's saved expert-drawer choi…

NOTEImperative addressed to the AI modelovider` field — a voice_block model must match the project's voice
ParameterTypeDescription
job*stringGeneration job whose allowed models to list, e.g. "script", "storyboard", "segment_image", "segment_video", "voice_block"
generate_scriptGenerate the project's script from its description/concept and the channel's narrative style. Async — returns {job_id}; poll get_workflow_status.

Generate the project's script from its description/concept and the channel's narrative style. Async — returns {job_id}; poll get_workflow_status.

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
modelstringModel ID to generate with; empty uses the default (see list_models("script"))
editable_sections—Per-call prompt section overrides, keyed by section name; see get_section_template("script") for the sections this job exposes
settings—Model-specific settings; valid keys come from the model's settings_schema in list_models("script")
get_scriptRead the active script's full text + the version list. Use this to show the script to your user for review/feedback before scan_script — the review-edit-resave loop (get_script -> discuss -> save_script) is the expected workflow when the user wants input.

Read the active script's full text + the version list. Use this to show the script to your user for review/feedback before scan_script — the review-edit-resave loop (get_script -> discuss -> save_script) is the expected workflow when the user wants input.

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
save_scriptSave script text (your own draft, or an edited version of the generated one). Saving UPDATES the active version in place — the previous text is not kept, so show the user the current script (get_script) before overwriting it. New versions are created by generate_script runs, and activate_script…

Save script text (your own draft, or an edited version of the generated one). Saving UPDATES the active version in place — the previous text is not kept, so show the user the current script (get_script) before overwriting it. New versions are created by generate_script runs, and activate_script…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
content*stringFull script text to save as a new version; plain prose narration, optionally with `[SCENE: ...]` direction paragraphs, `<break time="0.5s" />` pauses, and `Nam…
revise_scriptAI-rewrite a passage of the active script in the project's narrative voice (the same in-editor revise the UI offers). selected_text must appear verbatim in the script; omit it to revise the whole script. `[SCENE: ...]` directions in range are preserved exactly, in place, unless the instruction…

AI-rewrite a passage of the active script in the project's narrative voice (the same in-editor revise the UI offers). selected_text must appear verbatim in the script; omit it to revise the whole script. `[SCENE: ...]` directions in range are preserved exactly, in place, unless the instruction…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
instruction*stringNatural-language edit instruction, e.g. "make the intro punchier"
selected_textstringExact passage to rewrite; must appear verbatim in the active script. Omit to revise the whole script
activate_script_versionSwitch the project's active script to another saved version (ids come from get_script's version list — each generate_script run creates one; save_script edits the active version in place). Re-run scan_script / rescan_voice_blocks afterwards if the text differs, since downstream artifacts follow…

Switch the project's active script to another saved version (ids come from get_script's version list — each generate_script run creates one; save_script edits the active version in place). Re-run scan_script / rescan_voice_blocks afterwards if the text differs, since downstream artifacts follow…

ParameterTypeDescription
script_id*stringID of the script version to activate, from get_script's version list
scan_scriptAnalyze the active script: extracts character/environment/object assets and splits narration into voice blocks. DESTRUCTIVE on re-run (assets are recreated, not merged — curated descriptions, reference images, and voices are lost; prefer rescan_voice_blocks after script edits). Extraction read…

Analyze the active script: extracts character/environment/object assets and splits narration into voice blocks. DESTRUCTIVE on re-run (assets are recreated, not merged — curated descriptions, reference images, and voices are lost; prefer rescan_voice_blocks after script edits). Extraction read…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
modelstringModel ID to scan with; empty uses the default (see list_models("script_scan"))
editable_sections—Per-call prompt section overrides, keyed by section name; see get_section_template("script_scan")
list_assetsList the project's assets extracted by scan_script — characters, environments, objects. Each has a description (the spec every shot uses to render it — surfaced top-level here; the raw row nests it at ai_output.description), an optional reference image (file_path is a public URL — view_image it…

List the project's assets extracted by scan_script — characters, environments, objects. Each has a description (the spec every shot uses to render it — surfaced top-level here; the raw row nests it at ai_output.description), an optional reference image (file_path is a public URL — view_image it…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
asset_typestringOptional filter: "character", "environment", or "object"; empty lists all asset types
create_assetManually add a character/environment/object the scan missed. asset_type: "character" | "environment" | "object". The description is the generation-facing spec of its look — be specific. The scan reads narration and `[SCENE: ...]` directions, so the common miss is anyone NEITHER ever names — a…

Manually add a character/environment/object the scan missed. asset_type: "character" | "environment" | "object". The description is the generation-facing spec of its look — be specific. The scan reads narration and `[SCENE: ...]` directions, so the common miss is anyone NEITHER ever names — a…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
asset_type*stringKind of asset: "character", "environment", or "object"
name*stringAsset name as the script refers to it (e.g. the character's name)
descriptionstringGeneration-facing spec of the asset's look; every shot renders from it, so be specific
update_assetRename an asset and/or rewrite its description. If the look changed, regenerate its reference image afterwards so renders match.

Rename an asset and/or rewrite its description. If the look changed, regenerate its reference image afterwards so renders match.

ParameterTypeDescription
asset_id*stringAsset ID, as returned by list_assets or create_asset
namestringNew asset name; empty leaves the name unchanged
descriptionstringNew generation-facing look description; empty leaves it unchanged
delete_assetprivilegedDelete a project asset (e.g. one the scan over-extracted).

Delete a project asset (e.g. one the scan over-extracted).

ParameterTypeDescription
asset_id*stringID of the asset to delete, from list_assets
generate_asset_referenceRender an asset's reference image in the channel's art style — the visual anchor that keeps a character/environment looking identical across every shot. EVERY character, environment, and object asset needs one before generate_voiceover (the server enforces this; fire the jobs for all assets, th…

Render an asset's reference image in the channel's art style — the visual anchor that keeps a character/environment looking identical across every shot. EVERY character, environment, and object asset needs one before generate_voiceover (the server enforces this; fire the jobs for all assets, th…

ParameterTypeDescription
asset_id*stringID of the asset to render a reference image for, from list_assets
modelstringImage model ID; empty uses the server default for reference images
editable_sections—Per-call prompt section overrides, keyed by section name; see get_section_template for the reference-image job
settings—Model-specific settings (e.g. image quality/orientation); valid keys come from the model's settings_schema in list_models
set_character_voiceBind a TTS voice to a character asset — required before generate_voiceover for every character with dialogue (the narrator's voice is separate: set_narrator_voice). Browse ids with list_voices.

Bind a TTS voice to a character asset — required before generate_voiceover for every character with dialogue (the narrator's voice is separate: set_narrator_voice). Browse ids with list_voices.

ParameterTypeDescription
asset_id*stringCharacter asset ID, from list_assets
voice_id*stringTTS voice ID, from list_voices (use the provider matching the project's voice_tts_provider)
list_voicesList available TTS voices (id, label, preview audio URL) for a provider: "minimax" (default engine) or "elevenlabs". Match the project's voice_tts_provider (see get_project) so picked ids work with its engine. Returns {groups: {name: count}, voices}; the ElevenLabs catalogue is 150+ voices, so…

List available TTS voices (id, label, preview audio URL) for a provider: "minimax" (default engine) or "elevenlabs". Match the project's voice_tts_provider (see get_project) so picked ids work with its engine. Returns {groups: {name: count}, voices}; the ElevenLabs catalogue is 150+ voices, so…

ParameterTypeDescription
providerstringTTS engine to list voices for: "minimax" (default engine) or "elevenlabs"; match the project's voice_tts_provider
groupstringReturn only this catalogue group (case-insensitive; e.g. "Narration", "Characters"). Empty returns every group — the ElevenLabs catalogue is 150+ voices, so fi…
set_narrator_voiceSet the project's narrator TTS voice — required before generate_voiceover whenever the script has narration. Browse ids with list_voices. (Character dialogue voices are separate: set_character_voice.)

Set the project's narrator TTS voice — required before generate_voiceover whenever the script has narration. Browse ids with list_voices. (Character dialogue voices are separate: set_character_voice.)

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
voice_id*stringTTS voice ID for the narrator, from list_voices (use the provider matching the project's voice_tts_provider)
list_voice_blocksList the project's voice blocks (per-speaker narration chunks) with their audio status and assigned voices. A block's `scene_direction` is the script's `[SCENE: ...]` direction governing it (never spoken; null when the span carries none). Word-level subtitle timings are stripped unless include_…

List the project's voice blocks (per-speaker narration chunks) with their audio status and assigned voices. A block's `scene_direction` is the script's `[SCENE: ...]` direction governing it (never spoken; null when the span carries none). Word-level subtitle timings are stripped unless include_…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
include_subtitle_databooleanInclude each block's word-level subtitle timings — bulky and rarely needed; omitted by default (subtitle_data reports "omitted" when present but stripped)
update_voice_blockOverride one voice block's voice or playback volume (block ids from list_voice_blocks). Re-run generate_voiceover for the block afterwards if you changed its voice — existing audio is not regenerated automatically.

Override one voice block's voice or playback volume (block ids from list_voice_blocks). Re-run generate_voiceover for the block afterwards if you changed its voice — existing audio is not regenerated automatically.

ParameterTypeDescription
voice_block_id*stringVoice block ID, from list_voice_blocks
voice_idstringNew TTS voice ID for this block, from list_voices; empty leaves the voice unchanged
volume—Playback volume for this block, 0-1; omit to leave unchanged
rescan_voice_blocksRe-extract voice blocks from the active script WITHOUT touching assets or their reference images — the non-destructive alternative to scan_script after a script edit. Blocks whose spoken text is unchanged keep their audio; only edited blocks come back empty, so a follow-up generate_voiceover fi…

Re-extract voice blocks from the active script WITHOUT touching assets or their reference images — the non-destructive alternative to scan_script after a script edit. Blocks whose spoken text is unchanged keep their audio; only edited blocks come back empty, so a follow-up generate_voiceover fi…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
generate_voiceoverGenerate TTS audio for the project's voice blocks. Without voice_block_ids it fills gaps: only blocks with no audio yet run, so re-calling it is always safe (already-generated and currently-generating blocks are skipped, never re-billed). Pass voice_block_ids to explicitly REgenerate those bloc…

Generate TTS audio for the project's voice blocks. Without voice_block_ids it fills gaps: only blocks with no audio yet run, so re-calling it is always safe (already-generated and currently-generating blocks are skipped, never re-billed). Pass voice_block_ids to explicitly REgenerate those bloc…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
modelstringTTS model ID; empty uses the default for the project's TTS provider. If set, it must belong to that provider — see list_models("voice_block") for each model's…
voice_block_ids—Block IDs (from list_voice_blocks) to explicitly REgenerate; omit to fill gaps — only blocks with no audio yet run
editable_sections—Per-call prompt section overrides applied to every selected block; see get_section_template("voice_block")
settings—Model-specific TTS settings applied to every selected block; valid keys come from the model's settings_schema in list_models("voice_block")
generate_storyboardPlan the full visual storyboard: segments, shot pacing, image/video prompts, overlays, continuation chains — driven by the channel's director and art styles. Requires voiceover to exist (timing comes from it). Plans generated stills + real media only (real media requires the style's @real-media…

Plan the full visual storyboard: segments, shot pacing, image/video prompts, overlays, continuation chains — driven by the channel's director and art styles. Requires voiceover to exist (timing comes from it). Plans generated stills + real media only (real media requires the style's @real-media…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
modelstringModel ID to plan with; empty uses the default (see list_models("storyboard"))
editable_sections—Per-call prompt section overrides, keyed by section name; see get_section_template("storyboard")
settings—Model-specific settings; valid keys come from the model's settings_schema in list_models("storyboard")
get_segmentsList the storyboard's segments (narration span, type, duration, creative direction). The 1-based segment_number is the handle every segment tool takes (update/split/combine/continuation/regenerate) — you never need a UUID. Returns {total, offset, returned, segments}; on big projects page through…

List the storyboard's segments (narration span, type, duration, creative direction). The 1-based segment_number is the handle every segment tool takes (update/split/combine/continuation/regenerate) — you never need a UUID. Returns {total, offset, returned, segments}; on big projects page through…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
offsetinteger0-based index of the first segment to return (pagination)
limitintegerMaximum segments to return; 0 returns all. Long-form projects can hold 100+ segments — page with offset/limit instead of pulling everything at once.
get_segment_assetsList one segment's assets (images/video/overlays) including their status, config (prompts, model), and public URLs of rendered files — pass an image's public_url to view_image to actually look at it.

List one segment's assets (images/video/overlays) including their status, config (prompts, model), and public URLs of rendered files — pass an image's public_url to view_image to actually look at it.

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based segment number, as reported by get_segments
regenerate_segment_assetRegenerate a segment's primary image or video with optional overrides — the API equivalent of the editor's expert drawer. asset_type: "image" | "video" (for a video segment, "image" targets its start frame). Use a different model, override prompt sections (see get_section_template("segment_imag…

Regenerate a segment's primary image or video with optional overrides — the API equivalent of the editor's expert drawer. asset_type: "image" | "video" (for a video segment, "image" targets its start frame). Use a different model, override prompt sections (see get_section_template("segment_imag…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based segment number, as reported by get_segments
asset_type*string"image" or "video"; for a video segment, "image" targets its start frame
modelstringModel ID to render with; empty uses the job's default (see list_models("segment_image") / list_models("segment_video"))
editable_sections—Per-call prompt section overrides, keyed by section name; see get_section_template("segment_image") or ("segment_video")
settings—Model-specific settings (e.g. image quality, video duration); valid keys come from the model's settings_schema in list_models
rollback_segment_assetRestore a previously rendered version of a segment's image or video — every regeneration archives the render it replaces (last 5), so a regen that came out worse is reversible for free. The current render is archived in its place, making the rollback itself reversible. The frame/clip pair resta…

Restore a previously rendered version of a segment's image or video — every regeneration archives the render it replaces (last 5), so a regen that came out worse is reversible for free. The current render is archived in its place, making the rollback itself reversible. The frame/clip pair resta…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based segment number, as reported by get_segments
asset_type*string"image" or "video" — which primary to restore; for a video segment, "image" targets its start frame
indexintegerWhich archived render to restore, 0 = the most recent (each asset's config.history in get_segment_assets lists them)
change_segment_typeChange what a segment's base visual IS: a generated still ("image"), fetched real media (media_source="real" — a real photo for "image", stock b-roll footage for "video"), or an overlay scene. Generated video is NOT set here — it's the state a rendered still reaches through animate_segment (voi…

Change what a segment's base visual IS: a generated still ("image"), fetched real media (media_source="real" — a real photo for "image", stock b-roll footage for "video"), or an overlay scene. Generated video is NOT set here — it's the state a rendered still reaches through animate_segment (voi…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based segment number, as reported by get_segments
segment_type*stringNew visual type: "image", "video" (fetched b-roll only — requires media_source "real"), or "overlay_scene"
carry_framebooleanTrue reuses the already-rendered frame as the new type's starting visual instead of recreating it from scratch
media_sourcestring"" keeps the segment's current source; "real" makes the visual fetched stock footage / a real photo (b-roll) instead of a generated one; "generated" switches b…
dry_runbooleanTrue previews the consequences (assets kept / staled / recreated / deleted, rendered assets lost) without changing anything
animate_segmentAnimate one segment in a single call: flip it to a generated video shot (keeping its rendered image as the clip's first frame) and START the clip render immediately. BILLS video credits on this call — the segment's image must already be rendered (400 otherwise). A refused generation (out of cre…

Animate one segment in a single call: flip it to a generated video shot (keeping its rendered image as the clip's first frame) and START the clip render immediately. BILLS video credits on this call — the segment's image must already be rendered (400 otherwise). A refused generation (out of cre…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based segment number, as reported by get_segments
voicebooleanTrue lip-syncs the on-frame speaker to the voiceover (lip-sync model family — bills the exact segment length, so long segments cost proportionally more); False…
update_segment_contentRewrite one segment's creative direction from feedback ("make this shot a close-up", "show the machine from above") — an LLM rewrites the shot's prompts; continuation links, SFX, and overlays are preserved. The visual assets reset to not_started: re-render them afterwards (generate_segments or…

Rewrite one segment's creative direction from feedback ("make this shot a close-up", "show the machine from above") — an LLM rewrites the shot's prompts; continuation links, SFX, and overlays are preserved. The visual assets reset to not_started: re-render them afterwards (generate_segments or…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based segment number, as reported by get_segments
user_input*stringNatural-language feedback describing the change to this shot, e.g. "make this a close-up" or "show the machine from above"
dry_runbooleanTrue previews the consequences (assets recreated, rendered assets lost) without changing anything
update_segment_promptsSet one segment's final prompts VERBATIM — no LLM rewrite. The direct counterpart to update_segment_content: your text is written as-is to the segment's creative direction and to the matching asset configs the renderer reads. Asset statuses are untouched: an already-rendered asset stays complet…

Set one segment's final prompts VERBATIM — no LLM rewrite. The direct counterpart to update_segment_content: your text is written as-is to the segment's creative direction and to the matching asset configs the renderer reads. Asset statuses are untouched: an already-rendered asset stays complet…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based segment number, as reported by get_segments
image_promptstringNew scene-image prompt (image segments; also the retrieval-miss fallback on real-photo segments). Empty leaves it unchanged.
start_frame_promptstringNew start-frame prompt (generated video segments). Empty leaves it unchanged.
video_promptstringNew motion/video prompt (video segments; also the retrieval-miss fallback on real b-roll). Empty leaves it unchanged.
media_queries—New stock-search queries for a fetched-media segment (real b-roll / real photo). Replaces the search text verbatim; re-fetch an already-fetched clip with regen…
split_segmentSplit a segment at the given time offsets (ms, 1-3 cuts → 2-4 parts). inherit_index picks which resulting part keeps the original creative data — that part keeps its rendered assets, SFX, overlays and continuation links (a rendered clip goes stale; re-render it). The other parts start fresh. La…

Split a segment at the given time offsets (ms, 1-3 cuts → 2-4 parts). inherit_index picks which resulting part keeps the original creative data — that part keeps its rendered assets, SFX, overlays and continuation links (a rendered clip goes stale; re-render it). The other parts start fresh. La…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based number of the segment to split, as reported by get_segments
offsets_ms*arrayCut points as millisecond offsets from the segment start, ascending; 1-3 cuts producing 2-4 parts
inherit_indexinteger0-based index of the resulting part that keeps the original creative data (default: the first part)
dry_runbooleanTrue previews the consequences without changing anything
combine_segmentsMerge a segment with an adjacent one (segment numbers must be neighbors). keep: "this" | "other" — whose creative data survives: its assets are kept (rendered frame/clip marked stale against the combined narration and its prompts re-derived); the other segment's assets are deleted. Later segmen…

Merge a segment with an adjacent one (segment numbers must be neighbors). keep: "this" | "other" — whose creative data survives: its assets are kept (rendered frame/clip marked stale against the combined narration and its prompts re-derived); the other segment's assets are deleted. Later segmen…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based segment number, as reported by get_segments
with_segment_number*integer1-based number of the adjacent segment to merge with (must neighbor segment_number)
keepstringWhose creative data survives the merge: "this" (segment_number) or "other" (with_segment_number)
dry_runbooleanTrue previews the consequences without changing anything
set_segment_continuationMake a segment's image render as a continuation of an EARLIER segment's frame (same composition evolving — the storyboard's continues_from_segment, settable after the fact). continues_from is that earlier segment's number; pass 0 to clear the link. Regenerate the segment's image afterwards — the…

Make a segment's image render as a continuation of an EARLIER segment's frame (same composition evolving — the storyboard's continues_from_segment, settable after the fact). continues_from is that earlier segment's number; pass 0 to clear the link. Regenerate the segment's image afterwards — the…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based number of the segment whose image should continue an earlier frame, as reported by get_segments
continues_frominteger1-based number of the EARLIER segment whose frame this one continues; pass 0 to clear the link
add_segment_sfxAttach a sound effect from the audio library to a segment (find track ids via browse_audio_library with category="sfx"). Re-run build_scenes to get it onto the timeline.

Attach a sound effect from the audio library to a segment (find track ids via browse_audio_library with category="sfx"). Re-run build_scenes to get it onto the timeline.

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based segment number, as reported by get_segments
library_track_id*stringAudio library track ID, from browse_audio_library(category="sfx")
remove_segment_sfxprivilegedRemove a sound effect from a segment. With one SFX attached, no name needed; with several, pass sfx_name (the asset name shown by get_segment_assets).

Remove a sound effect from a segment. With one SFX attached, no name needed; with several, pass sfx_name (the asset name shown by get_segment_assets).

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
segment_number*integer1-based segment number, as reported by get_segments
sfx_namestringName of the SFX asset to remove, as shown by get_segment_assets; needed only when the segment has several SFX attached
generate_segmentsRender every actionable segment asset (images, video clips, overlays) across the project, in dependency order. THE most expensive call in the pipeline: ALWAYS dry_run=true first, show your user the estimate next to get_credit_balance, and wait for a fresh yes before the real run — prior blanket…

Render every actionable segment asset (images, video clips, overlays) across the project, in dependency order. THE most expensive call in the pipeline: ALWAYS dry_run=true first, show your user the estimate next to get_credit_balance, and wait for a fresh yes before the real run — prior blanket…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
dry_runbooleanTrue returns the credit-cost estimate without rendering anything; ALWAYS run true first and get user approval before the real run
segment_numbers—1-based segment numbers (from get_segments) to render only a subset; omit to render every actionable asset in the project
asset_scopestring"" renders everything actionable; "no_clips" is the cheap base pass (images, overlays, fetched b-roll — no generated video clips); "clips_only" renders just th…
build_scenesCompile segments + assets + voiceover into the editor/render timeline (scenes). Run after segment assets are complete, before export. Returns a receipt — {scene_count, scenes: [{scene_id, segment_number, duration_frames, status, layer_count}]}; composition detail via list_scenes.

Compile segments + assets + voiceover into the editor/render timeline (scenes). Run after segment assets are complete, before export. Returns a receipt — {scene_count, scenes: [{scene_id, segment_number, duration_frames, status, layer_count}]}; composition detail via list_scenes.

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
list_scenesList the project's scenes in timeline order. Default rows are light summaries ({scene_id, segment_number, duration_frames, status, layer_count}) — enough to address a scene by number or id; include_composition=True returns the full layer/layout JSON (bulky — page with offset/limit on long proje…

List the project's scenes in timeline order. Default rows are light summaries ({scene_id, segment_number, duration_frames, status, layer_count}) — enough to address a scene by number or id; include_composition=True returns the full layer/layout JSON (bulky — page with offset/limit on long proje…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
include_compositionbooleanInclude each scene's full composition JSON (layers, layout) — kilobytes per scene, so page with offset/limit when True; the default summary rows are enough for…
offsetinteger0-based index of the first scene to return (pagination)
limitintegerMaximum scenes to return; 0 returns all
director_noteEdit ONE scene with a natural-language note (the same director chat the editor UI uses): move/restyle/add/remove layers and overlays, retime, etc. Synchronous — returns the applied mutations + updated scene. Address the scene by project_id + segment_number (preferred — always resolves to the cu…

Edit ONE scene with a natural-language note (the same director chat the editor UI uses): move/restyle/add/remove layers and overlays, retime, etc. Synchronous — returns the applied mutations + updated scene. Address the scene by project_id + segment_number (preferred — always resolves to the cu…

ParameterTypeDescription
message*stringNatural-language edit note for this scene, e.g. "move the caption to the top" or "remove the overlay"
project_id—Project ID; required (with segment_number) when not passing scene_id
segment_number—1-based segment number of the scene to edit (from list_scenes or get_segments) — preferred over scene_id because it is resolved to the current scene at call ti…
scene_id—ID of the scene to edit, from a FRESH list_scenes call — scene ids change whenever segments are edited (split/combine/update-content), so never reuse ids saved…
conversation_history—Prior chat turns as [{"role": ..., "content": ...}] to continue an editing conversation on this scene; omit to start fresh
project_director_noteApply a project-WIDE director note ("make the intro punchier", "all captions bigger", "tighten pacing in the back half"). A routing pass picks only the scenes the note applies to and edits each one. Synchronous — a few seconds per affected scene. Returns the per-scene results; re-run export_vid…

Apply a project-WIDE director note ("make the intro punchier", "all captions bigger", "tighten pacing in the back half"). A routing pass picks only the scenes the note applies to and edits each one. Synchronous — a few seconds per affected scene. Returns the per-scene results; re-run export_vid…

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
message*stringProject-wide director note in natural language, e.g. "make the intro punchier" or "all captions bigger"
export_videoRender the final MP4 (Remotion). Fetches the current timeline and queues the render. Async — poll get_workflow_status for the video_export job, then call get_video_url.

Render the final MP4 (Remotion). Fetches the current timeline and queues the render. Async — poll get_workflow_status for the video_export job, then call get_video_url.

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
get_video_urlDownload URL for the most recent completed export.

Download URL for the most recent completed export.

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
list_stylesList the channel's style rows (variable groups). Styles hold the art_style / narrative_style / director_style / script_prompt fields that drive every generation step, plus any custom @variables.

List the channel's style rows (variable groups). Styles hold the art_style / narrative_style / director_style / script_prompt fields that drive every generation step, plus any custom @variables.

ParameterTypeDescription
channel_id*stringID of the channel that owns the styles, from list_channels
get_styleFetch one style row — its inputs (reference material), analyzed fields (art_style, narrative_style, director_style, script_prompt, ...), and `templates`: {"character": url|null, "environment": url|null}, the two template images. A null there means that template is genuinely missing and needs ge…

Fetch one style row — its inputs (reference material), analyzed fields (art_style, narrative_style, director_style, script_prompt, ...), and `templates`: {"character": url|null, "environment": url|null}, the two template images. A null there means that template is genuinely missing and needs ge…

ParameterTypeDescription
style_id*stringStyle ID, as returned by create_style or list_styles
update_style_fieldsinjection riskHand-edit a style's analyzed fields after reviewing them — e.g. tighten the art_style wording or adjust the director_style pacing rules. `fields` is a PATCH, merged over what the style already has: send only the keys you are changing and leave the rest out — there is no need to read the whole…

Hand-edit a style's analyzed fields after reviewing them — e.g. tighten the art_style wording or adjust the director_style pacing rules. `fields` is a PATCH, merged over what the style already has: send only the keys you are changing and leave the rest out — there is no need to read the whole…

INJECTIONIn parameter fields: Exfiltration-shaped instruction str, "applies_to": [...]}} — send ONLY the keys you are changing; unlisted keys keep their current value
ParameterTypeDescription
style_id*stringStyle ID, as returned by create_style or list_styles
fields*objectSparse patch of style fields, shaped {key: {"value": str, "applies_to": [...]}} — send ONLY the keys you are changing; unlisted keys keep their current value
update_style_referencesReplace a style's reference set — add or remove references without touching the analyzed fields. FULL REPLACE: read the current list with get_style first and send every entry you're keeping plus the changes. New entries are youtube (video link, or a channel link/@handle) or text; new image/vid…

Replace a style's reference set — add or remove references without touching the analyzed fields. FULL REPLACE: read the current list with get_style first and send every entry you're keeping plus the changes. New entries are youtube (video link, or a channel link/@handle) or text; new image/vid…

ParameterTypeDescription
style_id*stringStyle ID, as returned by create_style or list_styles
inputs*arrayThe COMPLETE reference list the style should have after this call, in display order: [{"input_type": "youtube" | "text" | "image" | "video", "value": "<url or…
list_style_presetsThe curated preset catalog for the no-AI style creation path, grouped by axis (art_style / narrative_style / director_style). Show the user the labels + descriptions and let THEM pick one per axis — don't choose silently. Art presets include preview image URLs (view_image works on them). Create…

The curated preset catalog for the no-AI style creation path, grouped by axis (art_style / narrative_style / director_style). Show the user the labels + descriptions and let THEM pick one per axis — don't choose silently. Art presets include preview image URLs (view_image works on them). Create…

No input schema was published for this tool.

create_styleCreate a style. Two mutually exclusive paths: References (best): inputs=[{"input_type": "youtube" | "text", "value": "<url or description>"}] — YouTube videos are watched (a channel link or @handle resolves to that channel's newest usable upload) and text directions read; async analysis writes…

Create a style. Two mutually exclusive paths: References (best): inputs=[{"input_type": "youtube" | "text", "value": "<url or description>"}] — YouTube videos are watched (a channel link or @handle resolves to that channel's newest usable upload) and text directions read; async analysis writes…

ParameterTypeDescription
channel_id*stringID of the channel to create the style in, from list_channels
name*stringDisplay name for the style
inputs—Reference material to analyze, [{"input_type": "youtube" | "text", "value": "<url or description>"}]; a youtube value can be a video link or a channel link/@ha…
presets—Preset IDs per axis, {"art_style": id, "narrative_style": id, "director_style": id}, from list_style_presets; instant, no analysis. Mutually exclusive with inp…
analyze_styleRe-run style analysis (after changing a style's inputs). Async — await_jobs(style_id=...) until the style_analysis job completes.

Re-run style analysis (after changing a style's inputs). Async — await_jobs(style_id=...) until the style_analysis job completes.

ParameterTypeDescription
style_id*stringID of the style to re-analyze, from create_style or list_styles
generate_style_templateRender one of a style's two template images — a REAL step of style setup, not an optional extra: a style isn't finished until both its character and environment templates are rendered (the app shows them on the style card). Asset reference images render against them (characters → character temp…

Render one of a style's two template images — a REAL step of style setup, not an optional extra: a style isn't finished until both its character and environment templates are rendered (the app shows them on the style card). Asset reference images render against them (characters → character temp…

ParameterTypeDescription
style_id*stringStyle ID, as returned by create_style or list_styles
template_type*stringWhich of the style's two template images to render: "character" or "environment" — run once for each
replacebooleanSet True ONLY to deliberately overwrite an existing template of this type — the user must have asked for a new one. Leave False and the call refuses rather tha…
modelstringImage model ID; empty uses the template job's default (see list_models)
editable_sections—Per-call prompt section overrides, keyed by section name; see get_section_template for the template job
delete_styleprivilegedDelete a style (e.g. a failed analysis experiment). Don't delete a style that projects still use as their default — rebind them first with set_project_style.

Delete a style (e.g. a failed analysis experiment). Don't delete a style that projects still use as their default — rebind them first with set_project_style.

ParameterTypeDescription
style_id*stringID of the style to delete, from list_styles
set_provider_keyRegister a BYOK provider API key (encrypted at rest, BYOK plan only). Jobs whose model belongs to this provider then run on YOUR key and charge 0 credits. Providers: openai, gemini, anthropic, fal, elevenlabs, minimax.

Register a BYOK provider API key (encrypted at rest, BYOK plan only). Jobs whose model belongs to this provider then run on YOUR key and charge 0 credits. Providers: openai, gemini, anthropic, fal, elevenlabs, minimax.

ParameterTypeDescription
provider*stringProvider the key belongs to: "openai", "gemini", "anthropic", "fal", "elevenlabs", or "minimax"
key*stringThe provider API key to register; stored encrypted at rest
list_provider_keysList registered BYOK providers (masked — only the last 4 characters). Returns {keys: [...]}; an empty list means no keys are registered (every job bills platform credits).

List registered BYOK providers (masked — only the last 4 characters). Returns {keys: [...]}; an empty list means no keys are registered (every job bills platform credits).

No input schema was published for this tool.

whoamiVerify the connection: the account email and plan behind the current credential. Call once after connecting — before creating anything — to confirm you're on the right account; costs nothing.

Verify the connection: the account email and plan behind the current credential. Call once after connecting — before creating anything — to confirm you're on the right account; costs nothing.

No input schema was published for this tool.

get_credit_balanceCurrent credit balance + plan info. Check before expensive steps (a full segment render can cost hundreds of credits — generate_segments dry_run gives the estimate). Jobs covered by a BYOK provider key bill 0.

Current credit balance + plan info. Check before expensive steps (a full segment render can cost hundreds of credits — generate_segments dry_run gives the estimate). Jobs covered by a BYOK provider key bill 0.

No input schema was published for this tool.

browse_audio_libraryBrowse the audio library for background music and sound effects. category: "music" | "sfx". Returns {tracks} — track ids feed add_music_track / add_segment_sfx. Zero matches also returns the mood and genre tags the library actually carries, so retry with one of those rather than guessing new fi…

Browse the audio library for background music and sound effects. category: "music" | "sfx". Returns {tracks} — track ids feed add_music_track / add_segment_sfx. Zero matches also returns the mood and genre tags the library actually carries, so retry with one of those rather than guessing new fi…

ParameterTypeDescription
categorystringTrack kind: "music" (background tracks) or "sfx" (sound effects); empty returns both
searchstringFree-text search over track names/descriptions; empty for no filter
moodstringFilter by the track's mood tag; empty for no filter
genrestringFilter by the track's genre tag; empty for no filter
list_music_tracksList the project's background music tracks (volume, loop, timing).

List the project's background music tracks (volume, loop, timing).

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
add_music_trackAdd background music to the project from the audio library (find track ids with browse_audio_library, category="music"). Defaults loop the track under the whole video at bed level (volume 0.12 ≈ -18.4 dB under narration — don't raise it without being asked); re-run export_video to hear it.

Add background music to the project from the audio library (find track ids with browse_audio_library, category="music"). Defaults loop the track under the whole video at bed level (volume 0.12 ≈ -18.4 dB under narration — don't raise it without being asked); re-run export_video to hear it.

ParameterTypeDescription
project_id*stringProject ID, as returned by create_project or list_projects
library_track_id*stringAudio library track ID, from browse_audio_library(category="music")
namestringDisplay name for the track on the project's timeline
volumenumberPlayback volume 0-1; the 0.12 default sits at bed level under narration — don't raise it unless asked
loopbooleanTrue loops the track under the whole video; false plays it once
start_frameintegerTimeline frame at which the track starts (0 = start of the video)
update_music_trackTweak a music track. fields keys: name, volume (0-1), loop, start_frame, duration_frames, position, trim_start_frame, trim_end_frame.

Tweak a music track. fields keys: name, volume (0-1), loop, start_frame, duration_frames, position, trim_start_frame, trim_end_frame.

ParameterTypeDescription
track_id*stringMusic track ID, from list_music_tracks or add_music_track
fields*objectPartial dict of track fields to patch; allowed keys: name, volume (0-1), loop, start_frame, duration_frames, position, trim_start_frame, trim_end_frame
remove_music_trackprivilegedRemove a music track from the project.

Remove a music track from the project.

ParameterTypeDescription
track_id*stringID of the music track to remove, from list_music_tracks
view_imageFetch a rendered Framesail image so you (and your user) can SEE it — pass a URL from get_segment_assets, get_style, or asset endpoints. Returns the image inline. Only Framesail media URLs are allowed.

Fetch a rendered Framesail image so you (and your user) can SEE it — pass a URL from get_segment_assets, get_style, or asset endpoints. Returns the image inline. Only Framesail media URLs are allowed.

ParameterTypeDescription
url*stringPublic Framesail media URL to fetch — a public_url from get_segment_assets, a file_path from list_assets, or a template/preset image URL from get_style / list_…

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About

Create long-form YouTube videos end to end: script, storyboard, voiceover, final MP4.

Keywords
mcp
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