Use when making native C/C++ software portable across operating systems and targets: isolating all OS/windowing/input/audio calls behind one platform-abstraction interface, ordering a port to a new OS, building to the web via Emscripten/WebAssembly (cooperative main loop, async file/network, GL ES/W
Use when making native C/C++ software portable across operating systems and targets: isolating all OS/windowing/input/audio calls behind one platform-abstraction interface, ordering a port to a new OS, building to the web via Emscripten/WebAssembly (cooperative main loop, async file/network, GL ES/WebGPU mapping, 32-bit pointers, memory growth), and reading input devices like gamepads. Triggers on
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