Audits nondeterministic game behavior and flaky execution. Use when the same initial state and inputs produce different outcomes, a test fails intermittently or only under load, behavior differs by frame rate or machine, a replay diverges, or lockstep peers desynchronize. Establishes the required de
Audits nondeterministic game behavior and flaky execution. Use when the same initial state and inputs produce different outcomes, a test fails intermittently or only under load, behavior differs by frame rate or machine, a replay diverges, or lockstep peers desynchronize. Establishes the required determinism boundary, reproduces and measures variance, isolates randomness, timing, async or thread o