Use when building the interactive 3D viewport that bridges a real-time renderer and an editor: GPU id-buffer object picking, selection outline/highlight rendering, and move/rotate/scale gizmos that work on any object plus the linear algebra behind them. Triggers on click-to-select in a 3D scene, rea
Use when building the interactive 3D viewport that bridges a real-time renderer and an editor: GPU id-buffer object picking, selection outline/highlight rendering, and move/rotate/scale gizmos that work on any object plus the linear algebra behind them. Triggers on click-to-select in a 3D scene, reading back the picked object under the cursor, drawing a crisp selection outline, transform handles/g