game-ai

SKILLWorkflowcommunity
v0.0.0tinh2UnknownUpdated 17d agoSource →

Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness models, dynamic difficulty adjustment, NPC dialogue trees and scheduling, boss AI patterns, and AI deb

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13Repo stars
1Clients
1Formats
17d agoLast update
Skill
Authortinh2
Version0.0.0
LicenseUnknown
CategoryWorkflow
Formatsskill.md
PromptNot published
Compatibility
Claude✓ Supported
Cursor
Copilot
ChatGPT
Gemini
About

Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness models, dynamic difficulty adjustment, NPC dialogue trees and scheduling, boss AI patterns, and AI debug visualization tools for Unity, Unreal, and Godot projects.

Keywords
skillclaude